Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 3416108837037789589 35 Drain the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on June 24, 2023. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:45 (895 turns). Drain the Conjurer (Octopode Conjurer) Turns: 895, Time: 00:03:49 Health: 0/21 AC: 1 Str: 8 XL: 3 Next: 33% Magic: 4/6 EV: 13 Int: 20 God: Gold: 18 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . a - +0 mace rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -3) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Jewellery e - a ring of fire Scrolls b - a scroll of poison {unknown} d - 2 scrolls of fear {unknown} h - a scroll of teleportation {unknown} Potions c - a potion of brilliance {unknown} f - a potion of magic g - a potion of curing {unknown} Skills: + Level 0.1 Maces & Flails + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.2 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Dazzling Flash Conj/Hex 24% N/A 17% 3 Poisonous Vapours Pois/Air 4% N/A 24% 2 Mephitic Cloud Conj/Pois/Air 8% N/A 24% 3 Fulminant Prism Conj/Hex 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History h - a scroll labelled CAADDY NOYSY You see here a +0 club. Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. Found a dented fluorescent amulet and 3 stones. There is a stone staircase leading up here. The helpless adder fails to defend itself. You hit the adder. Your grab misses the adder. The adder is moderately wounded. The adder barely misses you. The adder bites you. You closely miss the adder. Your grab misses the adder. The adder is moderately wounded. The adder bites you. x2 You are poisoned. The adder poisons you! You sock the adder! Your grab misses the adder. The adder is almost dead. You feel sick. The adder bites you. The adder barely misses you. You barely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is almost dead. You feel sick. The adder bites you. x2 * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder but does no damage. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You die... .#...##.... ........... ...# ....... .## #...# .# ##..... ## ...##.....##..# ........... #"......# #.......# #..@†.# #.......# #.......# ....(....# #..........# ##.#.#...#.# ###.#####.. #. #.# There were no monsters in sight! Vanquished Creatures An adder (D:2) A bat (D:1) 6 endoplasms (D:1) 4 goblins (D:1) A hobgoblin (D:1) 6 jackals (D:1) 2 kobolds (D:1) A quokka (D:2) 3 ball pythons (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 272 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 583 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/6 894 | D:2 | HP: 1/21 [adder (3)] 895 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_cross, serial_forest, infiniplex_forest_clump_double, infiniplex_forest_clump_small, infiniplex_forest_lined_3, infiniplex_forest_clump_long, infiniplex_forest_lined_room_2, infiniplex_forest_lined_4_way, infiniplex_forest_straight_4, infiniplex_forest_clump_C, hellmonk_ecumenical_altar_leap_of_faith D:2: layout_rooms, kennysheep_donut Action || total ---------------------------++------- Melee: Mace || 13 Constrict || 2 Tentacles || 2 Cast: Magic Dart || 43 Stab: Sleeping || 1 Dodge: Dodged || 4