Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 8434784735136090107 83 Drain the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on June 24, 2023. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 2 of the Dungeon. The game lasted 00:10:37 (2402 turns). Drain the Conjurer (Octopode Conjurer) Turns: 2402, Time: 00:10:38 Health: 0/27 AC: 1 Str: 8 XL: 4 Next: 44% Magic: 8/8 EV: 13 Int: 20 God: Gold: 91 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . a - +1 hand axe (elec) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: confused, ambrosia-drunk A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons a - a +1 hand axe of electrocution (weapon) b - a +0 spear n - a +0 short sword Missiles d - 3 atropa-tipped darts Scrolls c - 3 scrolls of magic mapping {unknown} f - a scroll of amnesia {unknown} h - a scroll of identify {unknown} i - a scroll of fog {unknown} k - a scroll of enchant weapon {unknown} l - 2 scrolls of vulnerability {unknown} m - 2 scrolls of teleportation {unknown} Potions e - a potion of heal wounds {unknown} g - a potion of magic j - a potion of lignification {unknown} p - a potion of invisibility {unknown} Skills: + Level 0.2 Axes + Level 0.1 Throwing + Level 2.3 Dodging + Level 3.4 Stealth + Level 2.6 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 14% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Stone Arrow Conj/Erth 24% 3d8 16% 3 Passwall Tmut/Erth 1% N/A 22% 2 Ozocubu's Armour Ice 2% N/A 41% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll is no longer blind. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You struggle against the net. You struggle against the net. You struggle against the net. You rip the net and break free! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and quivering a throwing net (heavily wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You struggle against the net. You tear a large gash into the net. The gnoll barely misses you. You rip the net and break free! The gnoll hits you from afar with a +0 halberd! The gnoll hits you with a +0 halberd! The gnoll barely misses you. It was a potion of ambrosia. You are confused. You feel invigorated. The gnoll barely misses you. x2 You bump into the rock wall. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You bump into the rock wall. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You are more confused. You feel more invigorated. The gnoll hits you with a +0 halberd! You die... #.# #.## #!# #.# #.# ##.# #######.############..# ............<[.......## #######.######.######## #.# #..#8###8## #.# ##[........ #@# #......... #g# #########. #g# ##<.. #(# #..#. (.( #.##. #.# ##.##. #.# ####..##. #.# #.###....###. #..........>. You could see 2 gnolls. Vanquished Creatures 4 gnolls A worm (D:3) A dart slug (D:3) 5 endoplasms 2 giant cockroaches (D:3) 7 hobgoblins 2 quokkas 3 ball pythons 2 bats (D:1) 3 frilled lizards (D:3) 3 goblins 2 kobolds 4 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 606 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 920 | D:2 | Noticed Sigmund 949 | D:1 | Learned a level 2 spell: Searing Ray 1493 | D:3 | Found Dabrecemm's Magic Scroll Shop. 1525 | D:3 | Reached XP level 3. HP: 21/21 MP: 3/6 1826 | D:3 | Reached XP level 4. HP: 27/27 MP: 5/7 1910 | D:3 | Found a radiant altar of Vehumet. 2402 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_a, layout_basic D:2: layout_rooms, serial_corexii_hall, chequers_hall_statues_corner_a, corexii_hall_statues_s, chequers_hall_statues_corner_a, chequers_hall_statues_corner_a, corexii_hall_statues_i, corexii_hall_statues_i, uniq_sigmund D:3: layout_basic, mainiacjoe_overflow_boulevard, serial_shops, nicolae_shop_back_alley_shop, gup_sewer_entry_bubbles, serial_bayou_pond_a, minmay_liquid_box Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Axes | | 0.2 Throwing | | 0.1 Dodging | | 2.3 Spellcasting | | 2.6 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 7 | || 7 Spear | 4 | || 4 Constrict | 3 | 2 || 5 Tentacles | 3 | 1 || 4 Hand axe | 9 | 9 || 18 Punch | 1 | || 1 Throw: Dart | 4 | 5 || 9 Cast: Magic Dart | 39 | 10 || 49 Searing Ray | 3 | 3 || 6 Use: Potion | | 2 || 2 Stab: Sleeping | 1 | 4 || 5 Dodge: Dodged | 10 | 7 || 17