Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 16026463988402690028 48 Drain the Conjurer (level 3, -6/21 HPs) Began as an Octopode Conjurer on June 24, 2023. Mangled by Terence ... wielding a +0 trident (8 damage) ... on level 3 of the Dungeon. The game lasted 00:08:27 (1742 turns). Drain the Conjurer (Octopode Conjurer) Turns: 1742, Time: 00:08:27 Health: -6/21 AC: 1 Str: 6 XL: 3 Next: 72% Magic: 2/6 EV: 13 Int: 20 God: Gold: 130 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . a - +0 spear rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: clarity @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, clarity, weak 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 130 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Magical Staves j - a staff of air Potions c - a potion of cancellation {unknown} e - a potion of brilliance Skills: + Level 0.1 Fighting + Level 0.8 Polearms + Level 2.3 Dodging + Level 2.9 Stealth + Level 2.1 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You possess an exceptional clarity of mind. You are weak. (Str -2) Message History Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (heavily wounded, poisoned, about 35% to evade your +0 spear) You reach to attack! You hit Terence. Terence is heavily wounded. Terence barely misses you. Reach: a) +0 spear Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (heavily wounded, poisoned, about 35% to evade your +0 spear) You reach to attack! You hit Terence but do no damage. Terence is heavily wounded. Terence looks more healthy. Terence hits you from afar with a +0 trident! Reach: a) +0 spear Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (heavily wounded, about 35% to evade your +0 spear) You reach to attack! You closely miss Terence. Terence is heavily wounded. Terence hits you from afar with a +0 trident. Reach: a) +0 spear Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (heavily wounded, about 35% to evade your +0 spear) You reach to attack! You hit Terence but do no damage. Terence is heavily wounded. Terence barely misses you. Magic courses through your body. Terence barely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence completely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you from afar with a +0 trident! You die... ....... ......... . # .......... .. #. .......... ...#.###........# ................# ................# ((...@!@........### ................... ########........#### #............ .. #.........# .. ####.........# .. .......†####.# .. ........# #.# .. #........# #.#####.. You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) A worm (D:2) 4 ball pythons 3 bats (D:1) 3 endoplasms (D:1) 2 giant cockroaches 3 goblins A hobgoblin (D:3) 2 jackals 2 quokkas (D:1) 3 frilled lizards 5 kobolds 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 216 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 652 | D:1 | Reached XP level 3. HP: 11/21 MP: 2/6 1041 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 1041 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 1288 | D:2 | Learned a level 2 spell: Searing Ray 1725 | D:3 | Noticed Terence 1742 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_loops_ring, corexii_corridor_pit D:2: layout_loops_ring D:3: layout_basic, uniq_terence, uniq_jessica Action || total ---------------------------++------- Melee: Spear || 61 Constrict || 11 Tentacles || 8 Punch || 1 Throw: Dart || 2 Cast: Magic Dart || 39 Searing Ray || 5 Use: Scroll || 4 Potion || 3 Stab: Sleeping || 3 Armour: Skin || 2 Dodge: Dodged || 29