Dungeon Crawl Stone Soup version 0.30.0-30-g96aa6591b8 (webtiles) character file. Game seed: 7931312522006552416 635 Drain the Conjurer (level 7, -1/44 HPs) Began as an Octopode Conjurer on June 27, 2023. Slain by a two-headed ogre ... wielding a +0 dire flail (9 damage) ... on level 5 of the Dungeon. The game lasted 00:30:09 (5032 turns). Drain the Conjurer (Octopode Conjurer) Turns: 5032, Time: 00:30:10 Health: -1/44 AC: 1 Str: 8 XL: 7 Next: 50% Magic: 5/12 EV: 15 Int: 27 God: Gold: 135 SH: 0 Dex: 10 Spells: 10/13 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . o - amulet of faith rElec . s - +2 ring of evasion rCorr + i - ring of resist corrosion SInv . t - +6 ring of intelligence Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: faith @: studying Polearms A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, tentacle spike 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 207 gold pieces. You spent 72 gold pieces at shops. Inventory: Hand Weapons a - a +0 short sword (weapon) e - a +0 spear Missiles g - 17 stones l - 7 poisoned darts Jewellery i - a ring of resist corrosion (right tentacle) o - an amulet of faith (around mantle) s - a +2 ring of evasion (left tentacle) t - a +6 ring of intelligence (on tentacle) Wands u - a wand of iceblast (4) Scrolls b - a scroll of vulnerability d - 2 scrolls of identify f - 2 scrolls of teleportation j - a scroll of immolation k - 3 scrolls of enchant armour n - a scroll of noise q - a scroll of fear Potions h - 2 potions of magic p - a potion of brilliance r - a potion of cancellation Skills: + Level 1.7 Fighting + Level 2.7 Short Blades + Level 0.1 Maces & Flails + Level 2.6 Throwing + Level 3.0 Dodging + Level 4.7 Stealth + Level 3.5 Spellcasting + Level 5.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:1 [ D:3 = Annotations: D:5 2 transporters, viagra's ghost, novice MiBe Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. One of your tentacles bears a spike. Message History The two-headed ogre looks even sicker. Aiming: Iceblast Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (lightly wounded, very poisoned) The mass of ice explodes! The iceblast engulfs the two-headed ogre!! The two-headed ogre is moderately wounded. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (moderately wounded, very poisoned, 91% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre hits you with a +0 dire flail! The two-headed ogre misses you. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. You finish channelling your searing ray. The two-headed ogre closely misses you. x2 The two-headed ogre hits you with a +0 dire flail!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The two-headed ogre misses you. Okay, then. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The two-headed ogre looks frightened! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (severely wounded, fleeing, poisoned, 91% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. Your attack snaps the two-headed ogre out of its fear. (Press . to maintain the ray.) The two-headed ogre misses you. The two-headed ogre hits you with a +0 giant club! You die... ...#..###[###.###..# .....#.#.#.#.#.#..## ..##.#..###.###..## .....#...#...#...# .###..###.###....# ...#............## .#.#.##.#..###.## ##.#.##....###.### ##.#.####.......@# ##.#.# ##.#####O# .#.#.. .# ..# .#.## . ..## ..<# ... .#.# (?.. ##.# ..... ... .((... ...# You could see a two-headed ogre (poisoned). Vanquished Creatures A water moccasin (D:3) An ogre (D:4) A scorpion (D:4) A hound (D:5) 2 jellies A sleepcap (D:5) 2 iguanas (D:4) 5 gnolls 6 adders A shadow imp (D:5) An ufetubus (D:4) 3 worms (D:2) 3 dart slugs 6 orcs 7 ball pythons 8 bats 4 endoplasms 2 giant cockroaches 3 goblins 9 hobgoblins 2 jackals (D:5) 8 quokkas 6 frilled lizards 7 kobolds 5 rats 95 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 136 | D:1 | Found a faded altar of an unknown god. 239 | D:1 | Reached XP level 2. HP: 10/17 MP: 3/5 459 | D:1 | Found Ziacack's Armour Boutique. 1084 | D:2 | Learned a level 2 spell: Searing Ray 1250 | D:3 | Noticed a water moccasin 1384 | D:2 | Reached XP level 3. HP: 16/21 MP: 6/6 1611 | D:2 | Reached XP level 4. HP: 19/27 MP: 7/7 2035 | D:2 | You fall into a shaft and drop 1 floor! 2035 | D:3 | Found Komesoff's One-of-a-Kind Rings. 2039 | D:3 | Bought a +2 ring of evasion for 72 gold pieces 2164 | D:4 | Noticed a scorpion 2177 | D:4 | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 2182 | D:4 | Killed a scorpion 2183 | D:4 | Reached skill level 1 in Fighting 2183 | D:4 | Reached skill level 1 in Short Blades 2183 | D:4 | Reached skill level 5 in Conjurations 2183 | D:4 | Reached XP level 5. HP: 31/33 MP: 7/9 2293 | D:4 | Reached skill level 1 in Throwing 2610 | D:4 | Reached XP level 6. HP: 30/38 MP: 7/10 2830 | D:4 | Found a sand-covered staircase. 3599 | D:3 | Killed a water moccasin 3600 | D:3 | Reached XP level 7. HP: 43/43 MP: 5/12 4381 | D:5 | Entered Level 5 of the Dungeon 4744 | D:5 | Found a transporter. 4744 | D:5 | Found a transporter. 4744 | D:5 | Noticed viagra's ghost (novice MiBe) 5019 | D:5 | Noticed a two-headed ogre 5032 | D:5 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic, shapermc_ecumenical_altar_gd, serial_shops, shop, roderic_roman_lattice D:2: minmay_razor_zed, layout_basic, serial_co_window_serial, co_window_paths_b, co_window_paths_a, co_window_paths_a, co_window_paths_b, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_a, co_window_corner_a, co_window_paths_b, co_window_broadway_a, co_window_of_opportunity_b, co_window_broadway_c, co_window_corner_b, co_window_2corner, co_window_paths_e, glass_columns_b, glass_columns_a, glass_columns_a, nicolae_wormholes D:3: layout_rooms, nicolae_shop_unique_rings D:4: layout_basic, lightli_ossuary_entry_decrepit_ruins D:5: layout_basic, gammafunk_ghost_hive, serial_shops, nicolae_shop_window_shopping, minmay_manual_mail Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.7 Fighting | 1 | 1.7 Short Blades | 1 2 | 2.7 Conjurations | 5 | 5.5 Throwing | 1 2 | 2.6 Spellcasting | 3 | 3.5 Dodging | 3 | 3.0 Maces & Flails | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Club | 18 | | || 18 Constrict | 7 | 14 | 8 || 29 Tentacles | 7 | 11 | 5 || 23 Dagger | 4 | | || 4 Short sword | 13 | 60 | 36 || 109 Punch | 1 | 1 | || 2 Kick | | 10 | 13 || 23 Throw: Stone | 3 | 9 | 4 || 16 Dart | 2 | 20 | 8 || 30 Throwing net | | 1 | || 1 Cast: Magic Dart | 35 | 26 | 6 || 67 Searing Ray | 2 | 13 | 13 || 28 Evoke: Wand | | | 3 || 3 Use: Scroll | 1 | | 10 || 11 Potion | | 6 | || 6 Stab: Sleeping | 2 | 3 | 3 || 8 Armour: Skin | 1 | 2 | 5 || 8 Dodge: Dodged | 20 | 38 | 24 || 82