Dungeon Crawl Stone Soup version 0.30.0-30-g96aa6591b8 (webtiles) character file. Game seed: 10601100684248202560 53 Drain the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on June 30, 2023. Slain by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:09:52 (1405 turns). Drain the Conjurer (Octopode Conjurer) Turns: 1405, Time: 00:09:53 Health: 0/21 AC: 1 Str: 7 (8) XL: 3 Next: 89% Magic: 0/6 EV: 13 Int: 20 God: Gold: 91 SH: 0 Dex: 9 (10) Spells: 2/6 levels left rFire . . . b - +2 whip (venom) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons a - a +0 hand axe b - a +2 whip of venom (weapon) Missiles d - a boomerang e - 2 stones Scrolls f - a scroll of fog h - a scroll of blinking {unknown} i - a scroll of noise k - a scroll of identify {unknown} m - a scroll of amnesia {unknown} o - a scroll of enchant armour {unknown} Potions c - a potion of magic g - a potion of might {unknown} j - a potion of attraction {unknown} l - 2 potions of heal wounds {unknown} n - a potion of brilliance {unknown} Skills: + Level 0.1 Fighting + Level 0.5 Maces & Flails + Level 0.2 Throwing + Level 2.1 Dodging + Level 3.2 Stealth + Level 2.3 Spellcasting + Level 4.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Slow Hex 8% N/A 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Confusing Touch Hex 2% N/A 41% 3 Inner Flame Hex/Fire 2% N/A 41% 3 Ozocubu's Armour Ice 2% N/A 41% 3 Vampiric Draining Necr 2% 2d6 41% 3 Fulminant Prism Conj/Hex 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Yara's Violent Unravell Hex/Tmut 1% 3d3 99% 5 Enfeeble Hex 1% N/A 100% 7 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You throw a boomerang. The boomerang hits the goblin. You kill the goblin! Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Throw: 3 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (47% to hit) You throw a boomerang. The boomerang hits Sigmund. Sigmund is lightly wounded. An adder comes into view. Throw: 3 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 47% to hit) You throw a boomerang. The adder hisses angrily. The boomerang hits Sigmund and shatters for extra damage! Sigmund is moderately wounded. Throw: 2 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 47% to hit) You throw a boomerang. The boomerang barely misses Sigmund. Sigmund gestures at you while chanting. The magic dart hits you! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! The searing ray misses Sigmund. You feel your strength returning. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund barely misses you. Without enough magic to sustain it, your searing ray dissipates. Sigmund screams, "Don't try to resist!" Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! You die... #.##.....# # .. #.###.. # .. .# # .#. ##.. # ...### # #.....### ####### .)......# #.....# #......######## #.....# #.....@†@.....# #.....# #......######.## #...... #......# #.....# #...... #......# #.....####.....# #......# #..............# #......# #..............# ######## ####..........## #..........# #...[......# You could see Sigmund. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 4 ball pythons (D:2) A bat (D:3) 5 endoplasms 4 goblins 5 hobgoblins 3 jackals (D:2) A quokka (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 328 | D:1 | Reached XP level 2. HP: 10/17 MP: 0/5 891 | D:2 | Learned a level 2 spell: Searing Ray 893 | D:2 | Learned a level 1 spell: Slow 956 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 1266 | D:2 | You fall into a shaft and drop 1 floor! 1396 | D:2 | Noticed Sigmund 1405 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_loops_ring D:2: layout_basic, grunt_decor_arrowhead, minmay_fractal_squares_5, uniq_sigmund D:3: layout_loops_ring, ebering_ecumenical_altar_sacrificial, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Fighting | | 0.1 Maces & Flails | | 0.5 Throwing | | 0.2 Dodging | | 2.1 Spellcasting | | 2.3 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 7 Constrict || 4 Whip || 25 Tentacles || 5 Throw: Stone || 15 Boomerang || 10 Cast: Magic Dart || 26 Searing Ray || 4 Use: Scroll || 2 Potion || 1 Stab: Sleeping || 1 Armour: Skin || 2 Dodge: Dodged || 11