Dungeon Crawl Stone Soup version 0.30.1 (webtiles) character file. Game seed: 6450976037155088715 55 Drain the Conjurer (level 3, -12/21 HPs) Began as an Octopode Conjurer on July 4, 2023. Mangled by a gnoll ... wielding a +0 flail (13 damage) ... on level 2 of the Dungeon. The game lasted 00:05:31 (819 turns). Drain the Conjurer (Octopode Conjurer) Turns: 819, Time: 00:05:31 Health: -12/21 AC: 1 Str: 5 (8) XL: 3 Next: 93% Magic: 1/6 EV: 13 Int: 18 (20) God: Gold: 51 SH: 0 Dex: 7 (10) Spells: 2/6 levels left rFire . . . a - +0 mace rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) d - a +1 dagger of speed Missiles b - 8 stones f - 9 boomerangs i - a throwing net Scrolls c - a scroll of teleportation {unknown} h - 3 scrolls of silence {unknown} Potions e - a potion of magic Skills: + Level 0.8 Maces & Flails + Level 0.2 Throwing + Level 2.8 Dodging + Level 2.6 Stealth + Level 0.2 Unarmed Combat + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Freeze Ice 4% 1d3 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 2% N/A 19% 1 Wereblood Tmut 1% N/A 26% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Hailstorm Conj/Ice 10% 3d5 21% 3 Frozen Ramparts Ice 2% 1d1 47% 3 Spider Form Tmut/Pois 1% N/A 47% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you with a +0 whip. You don't have enough magic to cast this spell. You barely miss the gnoll. Your grab misses the gnoll. The gnoll is severely wounded. The gnoll misses you. You barely miss the gnoll. You grab the gnoll. The gnoll is severely wounded. You constrict the gnoll. The gnoll misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. You constrict the gnoll, but do no damage. A gnoll comes into view. It is wielding a +0 flail. The gnoll hits you with a +0 whip! The gnoll barely misses you. You hit the gnoll. The gnoll is almost dead. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the gnoll. You kill the gnoll! The gnoll attacks as you move away! The gnoll barely misses you. An adder comes into view. The gnoll attacks as you move away! The gnoll barely misses you. The gnoll attacks as you move away! The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #.# ...#.# #..#.# #..#.# #..#.# #..#.# #..#.#### # #..#....########.# #.........@g....# #.#####.######)#.# .######.##........ ...... ...........############### ######.#..<).....# #...#####.... ##### .# You could see a gnoll. Vanquished Creatures 2 adders (D:2) A gnoll (D:2) A dart slug (D:1) 6 ball pythons 4 endoplasms (D:1) 2 giant cockroaches 3 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:2) 2 kobolds (D:2) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 215 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 384 | D:2 | Reached XP level 3. HP: 16/21 MP: 2/6 637 | D:1 | Found a faded altar of an unknown god. 803 | D:2 | Learned a level 2 spell: Searing Ray 807 | D:2 | Learned a level 1 spell: Freeze 818 | D:2 | HP: 1/21 [gnoll/+0 flail (6)] 819 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_rooms, dreamdust_ecumenical_altar_angels_and_demons, minmay_tripent D:2: layout_loops_ring, basic_altar D:3: layout_basic, lemuel_tele_altar, uniq_jessica Action || total ---------------------------++------- Melee: Unarmed || 29 Tentacles || 8 Constrict || 11 Mace || 30 Throw: Stone || 4 Cast: Magic Dart || 24 Searing Ray || 2 Use: Potion || 3 Stab: Sleeping || 1 Armour: Skin || 3 Dodge: Dodged || 22