Dungeon Crawl Stone Soup version 0.30.1 (webtiles) character file. Game seed: 10438642706623099690 126 Drain the Conjurer (level 5, -5/31 HPs) Began as an Octopode Conjurer on July 4, 2023. Slain by an ogre ... wielding a +0 giant club (16 damage) ... on level 4 of the Dungeon. The game lasted 00:15:08 (3416 turns). Drain the Conjurer (Octopode Conjurer) Turns: 3416, Time: 00:15:08 Health: -5/31 AC: 1 Str: 8 (9) XL: 5 Next: 10% Magic: 4/8 EV: 13 Int: 17 (20) God: Gold: 216 SH: 0 Dex: 7 (10) Spells: 6/9 levels left rFire . . . a - +0 hand axe (heavy) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . g - ring of willpower rCorr . (no ring) SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: mighty A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 216 gold pieces. Inventory: Hand Weapons a - a +0 heavy hand axe (weapon) b - a +2 sling q - a +0 vampiric dagger w - a +1 antimagic short sword x - a +2 antimagic spear Missiles c - 24 stones i - 2 throwing nets m - 2 boomerangs r - 8 poisoned darts v - 3 curare-tipped darts Magical Staves s - a staff of fire Jewellery g - a ring of willpower (left tentacle) Scrolls j - 2 scrolls of enchant armour p - a scroll of identify Potions d - a potion of cancellation k - 2 potions of heal wounds {unknown} l - a potion of might n - 3 potions of ambrosia {unknown} u - 2 potions of curing {unknown} Skills: + Level 0.1 Fighting + Level 0.4 Axes + Level 2.2 Dodging + Level 3.3 Stealth + Level 2.5 Spellcasting + Level 5.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Makhleb Trog Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading up here. You feel a little less mighty now. Found a dagger. c - 24 stones (gained 5) You see here a +0 dagger. An ogre comes into view. It is wielding a +0 giant club. Fire: b) +2 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The ogre shouts! The ogre is moderately wounded. Fire: b) +2 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 69% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The ogre is moderately wounded. Fire: b) +2 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 69% to hit) You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre is moderately wounded. a - a +0 heavy hand axe (weapon) Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 89% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You feel very mighty all of a sudden. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... ...# #### .. .. .♣ .♣ .♣ .♣ ♣♣O♣ ♣@.♣ ♣.♣♣ ♣.♣♣ ♣..♣ ♣♣.♣ ♣.♣♣ ♣♣.♣ ♣♣.♣ ♣..♣ You could see an ogre. Vanquished Creatures An iguana (D:4) 3 adders A worm (D:2) A dart slug (D:1) 7 orcs 3 ball pythons 2 bats 5 endoplasms (D:1) A giant cockroach (D:3) 7 goblins 8 hobgoblins 2 jackals (D:3) 3 quokkas 2 frilled lizards (D:1) 6 kobolds 6 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 342 | D:1 | Reached XP level 2. HP: 12/17 MP: 3/5 494 | D:3 | Learned a level 2 spell: Searing Ray 510 | D:4 | Reached XP level 3. HP: 3/21 MP: 2/6 598 | D:5 | Entered Level 5 of the Dungeon 1068 | D:1 | Reached skill level 5 in Conjurations 1399 | D:3 | Reached XP level 4. HP: 27/27 MP: 3/7 2532 | D:3 | Found a burning altar of Makhleb. 2548 | D:3 | Found a broken altar of Ashenzari. 2579 | D:3 | Found a bloodstained altar of Trog. 2586 | D:3 | Reached XP level 5. HP: 27/31 MP: 0/8 3107 | D:3 | Found a faded altar of an unknown god. 3408 | D:4 | Noticed an ogre 3416 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_b, layout_loops_corners D:2: layout_basic, mrwooster_statue_mirror, guppyfry_early_orc_mine D:3: layout_loops_cross, bloody_makhleb, mainiacjoe_overflow_alcove_1, trog_antimagical, shapermc_ecumenical_altar_mp_vishouse, minivault_24 D:4: kb_forest_paths, layout_basic, minmay_temple_entry_waves D:5: minmay_inner_zag, layout_basic, amcnicky_altar_gilded, uniq_duvessa, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.5 Stealth | 3 | 3.3 Fighting | | 0.1 Axes | | 0.4 Dodging | | 2.2 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 5 | 24 || 29 Constrict | 1 | 7 || 8 Tentacles | | 3 || 3 Fire: Sling | | 10 || 10 Throw: Stone | | 12 || 12 Throwing net | | 1 || 1 Cast: Magic Dart | 32 | 40 || 72 Searing Ray | 3 | 6 || 9 Use: Scroll | 3 | 6 || 9 Potion | 1 | 7 || 8 Stab: Sleeping | 1 | || 1 Armour: Skin | | 7 || 7 Dodge: Dodged | 6 | 26 || 32