Dungeon Crawl Stone Soup version 0.30.1 (webtiles) character file. Game seed: 4400637261154000249 20 Drain the Conjurer (level 2, -2/20 HPs) Began as a Draconian Conjurer on July 13, 2023. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:06:47 (1071 turns). Drain the Conjurer (Draconian Conjurer) Turns: 1071, Time: 00:06:48 Health: -2/20 AC: 5 Str: 9 XL: 2 Next: 58% Magic: 1/5 EV: 12 Int: 18 God: Gold: 57 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . a - +0 hand axe rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . A - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: mighty A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) b - a +1 sling of electrocution Missiles c - 2 boomerangs d - 25 stones Armour A - a +0 cloak (worn) Magical Staves j - a staff of death Scrolls e - a scroll of teleportation f - a scroll of fear {unknown} i - 2 scrolls of identify Potions h - a potion of flight {unknown} k - a potion of curing l - 2 potions of mutation {unknown} Z - 2 potions of magic Skills: + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Cigotuvi's Dreadful Rot Necr/Pois/Air 2% N/A 26% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Ignite Poison Fire/Tmut/Pois 1% N/A 47% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Freezing Cloud Conj/Ice/Air 3% 6-21 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. You completely miss Terence. Terence is moderately wounded. Terence hits you with a +0 flail. x2 You hit Terence. Terence is heavily wounded. Terence barely misses you. You closely miss Terence. Your tail-slap misses Terence. Terence is heavily wounded. Terence misses you. You don't have enough magic to cast this spell. Unknown command. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. You closely miss Terence. Your tail-slap misses Terence. Terence is heavily wounded. Terence misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence barely misses you. Terence closely misses you. You hit Terence. Terence is heavily wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You feel very mighty all of a sudden. Terence barely misses you. You barely miss Terence. Your tail-slap misses Terence. Terence is heavily wounded. Terence hits you with a +0 flail! You die... # ######....# #.#### #.# # #.# ## #.# .## #.# . ..## ##.## ..# ...####...#########..... ...'............@@...... ...####...#########..... ..## ##.## ..# .## #...## . ## #....# # #...## ###.# ##### #.# ....# #.# You could see Terence. Vanquished Creatures A dart slug (D:1) A bat (D:1) 2 endoplasms (D:1) 3 goblins (D:1) 3 hobgoblins A kobold (D:1) 2 quokkas (D:1) A frilled lizard (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 233 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 237 | D:1 | Learned a level 2 spell: Searing Ray 278 | D:1 | Found a faded altar of an unknown god. 1056 | D:2 | Noticed Terence 1071 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_a, layout_rooms, ebering_ecumenical_altar_ruins, st_stairs_2, hangedman_decor_opposing D:2: layout_loops_corners, uniq_terence D:3: minmay_razor_zed, layout_loops_cross, chequers_temple_overflow_statue_of_worship, mainiacjoe_overflow_large_starburst Action || total ---------------------------++------- Melee: Dagger || 18 Club || 4 Tailslap || 4 Hand axe || 8 Fire: Sling || 8 Cast: Magic Dart || 18 Searing Ray || 1 Use: Scroll || 4 Potion || 2 Armour: Skin || 9 Dodge: Dodged || 21