Dungeon Crawl Stone Soup version 0.30.1-1-g62c8e00024 (webtiles) character file. Game seed: 1899790541076926985 35 Drain the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on July 14, 2023. Slain by an orc ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:36 (555 turns). Drain the Conjurer (Octopode Conjurer) Turns: 555, Time: 00:03:39 Health: -3/21 AC: 1 Str: 8 XL: 3 Next: 35% Magic: 3/6 EV: 13 Int: 20 God: Gold: 66 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois + (no amulet) rElec . g - +4 ring of slaying rCorr . h - ring of poison resistance SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles b - 12 stones Jewellery g - a +4 ring of slaying (left tentacle) h - a ring of poison resistance (right tentacle) Scrolls c - a scroll of fear {unknown} d - a scroll of amnesia {unknown} f - a scroll of identify {unknown} l - a scroll of magic mapping {unknown} Potions e - a potion of magic i - a potion of flight {unknown} j - a potion of heal wounds {unknown} k - a potion of degeneration {unknown} Skills: + Level 0.2 Short Blades + Level 2.1 Dodging + Level 3.1 Stealth + Level 2.1 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit) The magic dart hits the kobold. The kobold is severely wounded. The kobold shouts! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You start resting. Magic restored. Found a stone staircase leading down. Things that are here: a +0 short sword; a kobold corpse There is a stone staircase leading down here. You climb downwards. The orc shouts! The orc hits you with a +0 dagger. There is a stone staircase leading up here. The orc barely misses you. The orc wizard misses you. The orc hits you with a +0 dagger. You climb upwards. There is a stone staircase leading down here. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger. The orc closely misses you. The orc hits you with a +0 flail. The searing ray hits the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you with a +0 dagger. The orc hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 flail! You die... ###### #....# #....# #....# #....# ########....# #@o...).....###### #oo#####.##......# #...... ...##....... ###.#.......+....... #.#########....... #.# #.....[. #.# #....... ..# #......# #......# You could see an orc wizard and 2 orcs. Vanquished Creatures 2 adders (D:2) 2 endoplasms A giant cockroach (D:2) 3 goblins 2 hobgoblins (D:1) 4 kobolds 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 46 | D:1 | Found a faded altar of an unknown god. 201 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 205 | D:1 | Learned a level 2 spell: Searing Ray 442 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 555 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_loops_ring, shapermc_ecumenical_altar_venn D:2: layout_basic, kennysheep_generic_room_12 D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_2], layout_rooms, corexii_corridor_pit Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Short Blades | | 0.2 Dodging | | 2.1 Spellcasting | | 2.1 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Short sword || 9 Tentacles || 3 Constrict || 2 Cast: Magic Dart || 16 Searing Ray || 1 Stab: Sleeping || 1 Dodge: Dodged || 5