Dungeon Crawl Stone Soup version 0.30.1-1-g62c8e00024 (webtiles) character file. Game seed: 17052585899896124276 20 Drain the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on July 14, 2023. Succumbed to Sigmund's poison ... on level 2 of the Dungeon. The game lasted 00:03:02 (507 turns). Drain the Conjurer (Octopode Conjurer) Turns: 507, Time: 00:03:03 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 79% Magic: 5/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-1 -> -8) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 3 stones f - a javelin Scrolls d - a scroll of immolation {unknown} e - a scroll of enchant weapon {unknown} Skills: + Level 2.5 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 24% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Manifold Assault Tloc 2% N/A 83% 4 Storm Form Tmut/Air 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe of venom and wearing a +0 robe (50% to hit) You throw a javelin. The javelin barely misses Sigmund. Sigmund points at you and mumbles some strange words. You resist with significant effort. Sigmund laughs darkly. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe of venom and wearing a +0 robe (100% to hit) The magic dart hits Sigmund. Sigmund is lightly wounded. Throw: 3 javelins Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe of venom and wearing a +0 robe (lightly wounded, 50% to hit) You throw a javelin. The javelin pierces through Sigmund but does no damage. Sigmund is lightly wounded. Throw: 2 javelins Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe of venom and wearing a +0 robe (lightly wounded, 50% to hit) You throw a javelin. The javelin hits Sigmund and shatters, but does no damage. Sigmund is lightly wounded. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line (Press . to maintain the ray.) The searing ray hits something. A magic dart appears from out of thin air! The magic dart hits you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The magic dart hits something but does no damage. Something hits you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! Magic courses through your body. You die... #...... .###...... (........# .# ......... .# ........ .# #.{..# #.####. #....##.......... #...@............# ##+###...........# #.............# #.#...........# #.#...........# #.#...........# #.............# ####..........#### #.....)........ There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) A quokka (D:1) 2 ball pythons A goblin (D:1) 2 kobolds A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 253 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 256 | D:1 | Learned a level 2 spell: Searing Ray 498 | D:2 | Noticed Sigmund 507 | D:2 | Succumbed to Sigmund's poison Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_rooms, st_stairs_14, chequers_jeans, patterned_corridor D:2: cheibrodos_greedy_goblins, layout_basic, uniq_sigmund, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Melee: Dagger || 10 Tentacles || 2 Constrict || 1 Throw: Javelin || 4 Stone || 4 Cast: Magic Dart || 12 Searing Ray || 2 Use: Potion || 1 Stab: Sleeping || 1 Armour: Skin || 1 Dodge: Dodged || 4