Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 10991917222813250066 75 Drain the Conjurer (level 4, -2/27 HPs) Began as an Octopode Conjurer on July 22, 2023. Succumbed to a scorpion's poison ... on level 4 of the Dungeon on July 23, 2023. The game lasted 00:08:34 (1580 turns). Drain the Conjurer (Octopode Conjurer) Turns: 1580, Time: 00:08:34 Health: -2/27 AC: 1 Str: 8 XL: 4 Next: 31% Magic: 8/8 EV: 13 Int: 20 God: Gold: 77 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . a - +1 dagger (holy) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-2 -> -21) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons a - a +1 dagger of holy wrath (weapon) Missiles d - 11 poisoned darts g - 33 stones i - a throwing net Scrolls b - a scroll of enchant armour {unknown} c - 3 scrolls of enchant weapon {unknown} Potions h - a potion of brilliance Skills: + Level 2.1 Dodging + Level 3.5 Stealth + Level 0.9 Unarmed Combat + Level 2.7 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the hobgoblin. You kill the hobgoblin! Found a scroll of identify and 13 gold pieces. The scorpion misses you. You see here a hobgoblin corpse. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - scorpion Aim: a scorpion (78% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion stings you. You are poisoned. The scorpion poisons you! Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) You feel very sick. The scorpion stings you. The scorpion barely misses you. The searing ray misses the scorpion. You feel very sick. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion stings you but does no damage. The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. You feel sick. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! Okay, then. You don't have enough magic to cast this spell. Magic courses through your body. You die... ########### #########.........# ..........#######.# ..........# #.# ..........#######.# ## #...#...#.........########. # # #.#.#?##............... ...#.#>@)..############. .... #.#.#s#.# ## ..... #..<.... .... #####?#.# .... $#.# ## # You could see a scorpion. Vanquished Creatures 3 adders A worm (D:4) An orc (D:4) 5 ball pythons 2 endoplasms (D:1) 2 giant cockroaches (D:1) 6 goblins 7 hobgoblins A quokka (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) 7 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 182 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 390 | D:1 | Learned a level 2 spell: Searing Ray 561 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1402 | D:4 | Reached XP level 4. HP: 27/27 MP: 2/8 1571 | D:4 | Noticed a scorpion 1580 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_basic D:2: layout_loops_ring, minmay_small_reverse_x, uniq_terence D:3: layout_basic, ebering_ecumenical_altar_webs, minmay_goblin_outpost D:4: layout_basic, nicolae_ossuary_entry_false_entrances Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.5 Dodging | | 2.1 Unarmed Combat | | 0.9 Spellcasting | | 2.7 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Tentacles | 7 | 3 || 10 Constrict | 5 | 4 || 9 Dagger | 8 | 11 || 19 Cast: Magic Dart | 44 | || 44 Searing Ray | 5 | 3 || 8 Use: Scroll | 5 | || 5 Potion | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Skin | 1 | 1 || 2 Dodge: Dodged | 12 | 11 || 23