Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 17176453036009688699 25 Drain the Conjurer (level 3, -4/21 HPs) Began as an Octopode Conjurer on July 24, 2023. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:16 (609 turns). Drain the Conjurer (Octopode Conjurer) Turns: 609, Time: 00:04:16 Health: -4/21 AC: 1 Str: 8 XL: 3 Next: 6% Magic: 1/6 EV: 13 Int: 20 God: Gold: 6 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . a - +0 falchion rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Scrolls b - a scroll of identify {unknown} g - a scroll of enchant armour {unknown} Potions c - a potion of magic d - a potion of flight {unknown} e - a potion of curing {unknown} f - a potion of invisibility {unknown} Skills: + Level 2.2 Dodging + Level 2.7 Stealth + Level 0.4 Unarmed Combat + Level 2.2 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 4% N/A 16% 1 Dazzling Flash Conj/Hex 22% N/A 19% 3 Wereblood Tmut 2% N/A 24% 2 Spider Form Tmut/Pois 2% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (63% to hit) The searing ray hits the rat. You kill the rat! The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) You hit the ball python. You kill the ball python! There is an open door here. You see here a ball python corpse. Things that are here: a +0 short sword; a frilled lizard corpse You open the door. A gnoll and a dart slug come into view. The gnoll shouts! You hear an angry hiss. Things that are here: a +0 short sword; a frilled lizard corpse There is an open door here. You see here a ball python corpse. You see here a rat corpse. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 spear. You see here a rat corpse. You hit the gnoll. Your grab misses the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * You hit the gnoll. You grab the gnoll. The gnoll is almost dead. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 spear! You die... ##### ############ ......#...#...#.[# #....'..)†g@....# ...##.#...#.).#..# ...######'##### ... ............# ##. #######)##### .w #####.# . #.....# #####.##### #.....# You could see a gnoll. Vanquished Creatures A dart slug (D:1) 2 ball pythons A bat (D:2) 2 endoplasms (D:1) A giant cockroach (D:2) 2 goblins (D:2) 3 hobgoblins (D:1) 2 kobolds A quokka (D:1) 3 frilled lizards 4 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 160 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 163 | D:1 | Learned a level 2 spell: Searing Ray 591 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 609 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_basic D:2: minmay_thinvault, layout_basic, serial_shops, shop, basic_altar Action || total ---------------------------++------- Melee: Unarmed || 11 Constrict || 5 Tentacles || 3 Dagger || 3 Falchion || 3 Throw: Stone || 2 Cast: Magic Dart || 14 Searing Ray || 8 Armour: Skin || 1 Dodge: Dodged || 3