Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 15668380877009080096 15 Drain the Conjurer (level 2, -2/20 HPs) Began as a Human Conjurer on July 30, 2023. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 1 of the Dungeon. The game lasted 00:04:22 (530 turns). Drain the Conjurer (Human Conjurer) Turns: 530, Time: 00:04:23 Health: -2/20 AC: 3 Str: 7 XL: 2 Next: 65% Magic: 0/5 EV: 12 Int: 18 God: Gold: 18 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . g - +0 robe rPois . f - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 club b - a +0 dagger (weapon) Missiles d - 5 stones Armour f - a +0 helmet (worn) g - a +0 robe (worn) Scrolls c - a scroll of fear Potions e - a potion of might {unknown} Skills: + Level 0.4 Fighting + Level 0.4 Maces & Flails + Level 2.4 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Things that are here: a +0 dagger; a kobold corpse g - a +0 dagger Adjust (i)tems, (s)pells, or (a)bilities? g - a +0 dagger Adjust to which letter? (? for menu, Esc to quit) b - a +0 dagger; g - a +0 robe (worn) b - a +0 dagger (weapon) A gnoll comes into view. It is wielding a +0 club. Found a smoky pink potion. A kobold comes into view. It is wielding a +0 dagger. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you with a +0 club. You don't have enough magic to cast this spell. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club! You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club! You die... ........ .P.# #.....####.### . #............# .. #......#.#.#.# .!) #......#.....# .... ###............# .....##........##....# ....$..............### #...g@.†...........# .....>...#.###..#.##.# ...##.............##.# . #..#.#........###### ....#.#....#.#.#⌠##⌠# #....#.#....+.#....... #...........#####⌠##⌠# ###.........# ####### ...######.###.# You could see a gnoll. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 3 kobolds (D:1) A quokka (D:1) A bat (D:1) 2 frilled lizards (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 236 | D:1 | Found a faded altar of an unknown god. 295 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 298 | D:1 | Learned a level 2 spell: Searing Ray 530 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic, shapermc_ecumenical_altar_flowoftime, serial_forest, infiniplex_forest_clump_cross, infiniplex_forest_straight_1, infiniplex_forest_end_double, infiniplex_forest_lined_corner, infiniplex_forest_clump_tiny, infiniplex_forest_clump_medium, infiniplex_forest_side_room, infiniplex_forest_clump_curved, amcnicky_mini_corridor_feature, palyth_stone_intersect D:2: layout_rooms, basic_altar, minmay_misc_feat_alley Action || total ---------------------------++------- Melee: Club || 40 Unarmed || 9 Dagger || 3 Cast: Magic Dart || 23 Searing Ray || 3 Use: Scroll || 1 Potion || 1 Armour: Robe || 39 Dodge: Dodged || 88