Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 2085815296791554215 30 Drain the Conjurer (level 3, -7/21 HPs) Began as an Octopode Conjurer on July 30, 2023. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 3 of the Dungeon. The game lasted 00:04:49 (335 turns). Drain the Conjurer (Octopode Conjurer) Turns: 335, Time: 00:04:54 Health: -7/21 AC: 1 Str: 5 (8) XL: 3 Next: 18% Magic: 1/6 EV: 13 Int: 19 (20) God: Gold: 60 SH: 0 Dex: 9 (10) Spells: 3/6 levels left rFire . . . a - +0 war axe rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: attractive, flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles e - 5 stones Scrolls c - a scroll of teleportation {unknown} h - a scroll of amnesia {unknown} Potions f - 2 potions of magic Skills: + Level 2.2 Dodging + Level 3.1 Stealth + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History An orc comes into view. It is wielding a +0 mace. Throw: 6 stones Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (54% to hit) You throw a stone. The stone closely misses the hobgoblin. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe (78% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! Ouch! That really hurt! You don't have enough magic to cast this spell. It was a potion of attraction. You feel attractive to monsters. The orc priest begins to cast a cantrip, but forgets the words! The orc is attracted toward you. The orc priest is attracted toward you. The orc is attracted toward you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You hear the rusting of a drain. The hobgoblin is attracted toward you. It was a potion of flight. You feel very buoyant. You fly up into the air. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... .#...... ...).§ .....# ....# .§). #og. #########o# ##.....##o@# ##..........# #...........# #...........## #....†.......# #............# #...........## ## ##...........# .. ##............# .. You could see an orc priest, 2 orcs and a hobgoblin. Vanquished Creatures An adder (D:3) 2 orcs 2 endoplasms 3 goblins (D:3) 2 hobgoblins A quokka (D:2) 4 ball pythons 2 rats (D:3) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 44 | D:2 | Noticed Terence 122 | D:3 | Noticed an orc priest 219 | D:2 | Found Qocij's Assorted Antiques. 227 | D:2 | Reached XP level 2. HP: 17/17 MP: 0/5 230 | D:2 | Learned a level 2 spell: Searing Ray 303 | D:3 | Reached XP level 3. HP: 20/21 MP: 0/6 335 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_ring, chequers_serial_rivers_room_b D:2: layout_rooms, serial_shops, nicolae_shop_overgrown_old_shop, uniq_terence D:3: layout_rooms, gup_sewer_entry_bubbles, uniq_jessica, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 2.2 Spellcasting | | 2.1 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 8 Constrict || 3 Tentacles || 3 War axe || 8 Throw: Stone || 1 Cast: Magic Dart || 22 Searing Ray || 2 Use: Potion || 4 Stab: Sleeping || 3 Armour: Skin || 1 Dodge: Dodged || 14