Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 6890382569236894769 29 Drain the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on July 31, 2023. Slain by a scorpion (6 damage) ... on level 4 of the Dungeon. The game lasted 00:06:58 (1076 turns). Drain the Conjurer (Octopode Conjurer) Turns: 1076, Time: 00:06:59 Health: 0/21 AC: 1 Str: 8 XL: 3 Next: 16% Magic: 1/6 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . b - +0 falchion rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: mighty A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. Inventory: Hand Weapons a - a +0 dagger b - a +0 falchion (weapon) i - a +0 dagger of protection Missiles d - 7 stones Scrolls f - 3 scrolls of teleportation {unknown} g - a scroll of enchant armour {unknown} j - a scroll of noise {unknown} k - a scroll of brand weapon {unknown} Potions c - a potion of magic h - a potion of lignification m - a potion of brilliance {unknown} n - a potion of heal wounds {unknown} Skills: + Level 2.1 Dodging + Level 2.8 Stealth + Level 2.1 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Inner Flame Hex/Fire 2% N/A 43% 3 Flame Wave Conj/Fire 11% 2d6 50% 4 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Sticky Flame Conj/Fire 11% 2d3 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found a cyan potion. There is a stone staircase leading up here. Found a scroll labelled SOF QUMESUINK. A scorpion comes into view. Found 5 gold pieces and a whip. A hound comes into view. There is a stone staircase leading up here. The hound barks! You hear a shout! The scorpion barely misses you. You climb upwards. There is a stone staircase leading down here. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - scorpion Aim: a scorpion (78% to hit) The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) The scorpion stings you. The searing ray hits the scorpion. The scorpion is lightly wounded. The scorpion barely misses you. The searing ray misses the scorpion. The scorpion stings you! The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is heavily wounded. You finish channelling your searing ray. The scorpion stings you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * It was a potion of lignification. You turn into a tree. Your roots penetrate the ground. The scorpion stings you but does no damage. It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. You feel less wooden. The scorpion closely misses you. It was a potion of might. You feel very mighty all of a sudden. The scorpion stings you. You die... #..5...# #......# ######### #.......# ##########.......# #@......##.......# #s...............# #......>##.......# #.......##.......# #######.##.......# #.##.......# #.#........# #.#........# #.#.######## You could see a scorpion. Vanquished Creatures An adder (D:4) An endoplasm (D:3) A giant cockroach (D:1) A goblin (D:3) 3 hobgoblins 5 kobolds A quokka (D:2) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 197 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 255 | D:1 | Learned a level 2 spell: Searing Ray 367 | D:3 | Found a broken altar of Ashenzari. 926 | D:4 | Reached XP level 3. HP: 5/21 MP: 1/6 1024 | D:5 | Entered Level 5 of the Dungeon 1024 | D:5 | Noticed an ogre 1024 | D:5 | Noticed a scorpion 1024 | D:5 | Noticed a scorpion 1061 | D:5 | Noticed a scorpion 1076 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_loops_ring D:2: layout_basic D:3: layout_loops_ring, nicolae_ashenzari_panopticon, minmay_quantized D:4: layout_basic, fiery_altar_vehumet, mainiacjoe_overflow_six_doors_small, uniq_natasha D:5: minmay_angry_zag, layout_rooms, uniq_prince_ribbit1, uniq_blork_the_orc, uniq_pikel Action || total ---------------------------++------- Melee: Unarmed || 6 Constrict || 6 Falchion || 16 Tentacles || 3 Cast: Magic Dart || 20 Searing Ray || 3 Use: Potion || 3 Stab: Sleeping || 3 Armour: Skin || 5 Dodge: Dodged || 23