Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 17045382129818804295 48 Drain the Conjurer (level 3, -2/18 HPs) Began as an Octopode Conjurer on Aug 5, 2023. Killed from afar by Sigmund (8 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:06:51 (1050 turns). Drain the Conjurer (Octopode Conjurer) Turns: 1050, Time: 00:06:52 Health: -2/18 AC: 1 Str: 8 XL: 3 Next: 72% Magic: 1/6 EV: 13 Int: 20 God: Gold: 88 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, frail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) b - a +0 sling i - a +0 trident Missiles e - 5 poisoned darts Scrolls c - a scroll of noise {unknown} f - a scroll of teleportation {unknown} Potions g - a potion of brilliance j - 2 potions of magic k - a potion of curing {unknown} Skills: + Level 1.2 Ranged Weapons + Level 2.0 Dodging + Level 3.0 Stealth + Level 2.1 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are frail. (-10% HP) Message History There is an open door here. Found 7 stones. Sigmund and a hobgoblin come into view. Sigmund is wielding a +0 scythe and wearing a +0 robe of fire resistance. Found a helmet and a fuming dark potion. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin shouts! Sigmund shouts! Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (50% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is lightly wounded. a - a +0 dagger (weapon) Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, p - hobgoblin The searing ray hits the hobgoblin. The hobgoblin is almost dead. The searing ray hits something! (Press . to maintain the ray.) The hobgoblin hits you. The searing ray hits the hobgoblin. You kill the hobgoblin! Your Stealth skill increases to level 3! Something hits you! You finish channelling your searing ray. Something hits you. You see here a hobgoblin corpse. You miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... ..#######†#.# ..#.......#.# #...... ..#.......#.# ...!... #.#.......#.# ....... #.#.......#.# ....... ####.#.......#.# [...... #....#.......#<# ....... #......##########....... #......##....@{......... #......##.#############+ ####+#'##.## #.......# #.......# ...........# ......####### ...... ...... There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) A ball python (D:1) 3 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins 8 jackals (D:1) A quokka (D:1) 4 frilled lizards 2 goblins (D:1) A kobold (D:1) 5 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 130 | D:1 | Reached XP level 2. HP: 9/17 MP: 1/5 244 | D:1 | Learned a level 2 spell: Searing Ray 407 | D:1 | Reached XP level 3. HP: 19/21 MP: 0/6 930 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 962 | D:2 | Reached skill level 1 in Ranged Weapons 1037 | D:2 | Noticed Sigmund 1050 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_rooms, minivault_27 D:2: layout_basic, uniq_sigmund, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 1 | 1.2 Stealth | 3 | 3.0 Dodging | | 2.0 Spellcasting | | 2.1 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 18 Tentacles || 3 Constrict || 2 Dagger || 4 Fire: Sling || 43 Throw: Dart || 2 Cast: Magic Dart || 14 Searing Ray || 5 Use: Potion || 2 Scroll || 2 Stab: Sleeping || 2 Armour: Skin || 5 Dodge: Dodged || 40