Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 3449003328827456604 37 Drain the Conjurer (level 3, -2/21 HPs) Began as an Octopode Conjurer on Aug 5, 2023. Slain by a gnoll bouda ... wielding a +0 whip (5 damage) ... on level 3 of the Dungeon. The game lasted 00:06:34 (736 turns). Drain the Conjurer (Octopode Conjurer) Turns: 736, Time: 00:06:35 Health: -2/21 AC: 1 Str: 8 XL: 3 Next: 41% Magic: 4/6 EV: 12 Int: 20 God: Gold: 47 SH: 4 Dex: 10 Spells: 3/6 levels left rFire . . . a - +0 hand axe rCold + . . o - +1 buckler rNeg . . . (helmet restricted) rPois . (no amulet) rElec . m - ring of protection from cold rCorr + q - ring of resist corrosion SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: weakened A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) b - a +0 sling Missiles c - 2 boomerangs e - 4 javelins s - 2 poisoned darts Armour o - a +1 buckler (worn) Magical Staves h - a staff of fire Jewellery m - a ring of protection from cold (left tentacle) q - a ring of resist corrosion (right tentacle) Scrolls f - a scroll of teleportation i - a scroll of silence {unknown} Potions d - a potion of brilliance {unknown} Skills: + Level 0.4 Axes + Level 2.2 Dodging + Level 2.7 Stealth + Level 2.2 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 28% 3 Poisonous Vapours Pois/Air 4% N/A 36% 2 Mephitic Cloud Conj/Pois/Air 8% N/A 36% 3 Fulminant Prism Conj/Hex 5% 3d7 67% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 67% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the gnoll! You can't go up here! A hobgoblin comes into view. There is a stone staircase leading up here. The gnoll bouda hits you with a +0 whip. You climb upwards. There is a stone staircase leading down here. You hit the gnoll bouda but do no damage. Your grab misses the gnoll bouda. The gnoll bouda barely misses you. The quokka bites you. You closely miss the gnoll bouda. You grab the gnoll bouda. You miss the quokka. Your attacks no longer feel as feeble. You constrict the gnoll bouda, but do no damage. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda closely misses you. The quokka misses you. You miss the quokka. You grab the quokka. You hit the gnoll bouda but do no damage. You constrict the quokka, but do no damage. You constrict the gnoll bouda, but do no damage. The quokka barely misses you. The gnoll bouda hits you with a +0 whip. The quokka barely misses you. The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Magic courses through your body. You constrict the quokka. You constrict the gnoll bouda. The quokka bites you. * * * LOW HITPOINT WARNING * * * The gnoll bouda barely misses you. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (lightly wounded, constricted by you, 100% to hit) The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. (Press . to maintain the ray.) You constrict the quokka, but do no damage. You constrict the gnoll bouda. You block the quokka's attack. The gnoll bouda hits you with a +0 whip. You die... #.# #+####... #......# #.....# #.....# #.....# #.....# #@....# #...rg....# #.........# #.........# #...#+##.## ..... .. ...... ## ...... You could see a gnoll bouda and a quokka. Vanquished Creatures 2 gnolls (D:4) 3 ball pythons A bat (D:1) An endoplasm (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:3) 3 frilled lizards (D:1) 2 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 106 | D:1 | Reached XP level 2. HP: 13/17 MP: 5/5 666 | D:3 | Learned a level 2 spell: Searing Ray 689 | D:4 | Noticed a scorpion 722 | D:4 | Reached XP level 3. HP: 21/21 MP: 3/6 736 | D:3 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_rooms D:2: minmay_spotlight, layout_basic, chequers_serial_rivers_micro_b D:3: layout_basic, mainiacjoe_overflow_concentric_impassable, dk_yredelemnul_ordeal, roderic_roman_lattice, hangedman_decor_peaks_small, kennysheep_generic_room_4, uniq_crazy_yiuf_cottage, uniq_ijyb D:4: layout_basic, gup_sewer_entry_bowl, uniq_menkaure Action || total ---------------------------++------- Melee: Hand axe || 17 Tentacles || 4 Unarmed || 3 Constrict || 7 Fire: Sling || 9 Throw: Dart || 4 Cast: Magic Dart || 8 Searing Ray || 3 Use: Scroll || 7 Potion || 3 Armour: Skin || 3 Dodge: Dodged || 31 Block: Buckler || 5