Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 6247073189257419732 25 Drain the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Aug 6, 2023. Frozen to death by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:32 (1336 turns). Drain the Conjurer (Octopode Conjurer) Turns: 1336, Time: 00:03:32 Health: -1/21 AC: 1 Str: 8 XL: 3 Next: 6% Magic: 6/6 EV: 13 Int: 20 God: Gold: 107 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . a - +0 mace rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Missiles c - 31 stones Armour g - a +0 tower shield Jewellery j - an amulet of the acrobat Scrolls d - a scroll of teleportation {unknown} h - 2 scrolls of identify {unknown} l - 2 scrolls of brand weapon {unknown} Potions b - a potion of magic e - a potion of attraction {unknown} f - a potion of flight i - a potion of heal wounds {unknown} k - 2 potions of cancellation {unknown} Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.4 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the quokka. The quokka is lightly wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (lightly wounded, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! Magic restored. Found a robe. Found a stone staircase leading down. Found 9 gold pieces. An endoplasm and a worm come into view. The endoplasm quivers. The worm barely misses you. You hit the worm but do no damage. You grab the worm. You squeeze the worm, but do no damage. You constrict the worm. The worm bites you. You hit the worm. Your squeeze misses the worm. The worm is moderately wounded. You constrict the worm. The endoplasm hits you. The worm bites you! You hit the worm. The worm is heavily wounded. You constrict the worm. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The worm misses you. The endoplasm freezes you. You are frozen. You die... ......................$. ..#########............. ..# #............ ..# #........#.# ### #..........# ####....##.# ###....[##.. ##.......... #.w@........ #..J........ #........... #.....>..... #........... #........... ##.......... ##.....##. You could see a worm and an endoplasm. Vanquished Creatures An adder (D:2) A dart slug (D:1) A bat (D:2) 3 endoplasms (D:1) A giant cockroach (D:2) A hobgoblin (D:1) A kobold (D:1) A quokka (D:2) A frilled lizard (D:1) A goblin (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 402 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 497 | D:1 | Learned a level 2 spell: Searing Ray 1216 | D:2 | Reached XP level 3. HP: 18/21 MP: 6/6 1336 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_loops_corners, kennysheep_small_spiral, minmay_pentomino_q4 D:2: layout_rooms D:3: layout_loops_corners, nemelex_xobeh_ov_fountains_minmay, basic_ecumenical_altar Action || total ---------------------------++------- Melee: Mace || 15 Tentacles || 3 Punch || 1 Constrict || 2 Cast: Magic Dart || 18 Use: Potion || 1 Dodge: Dodged || 7