Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 15259007001870139489 55 Drain the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Aug 6, 2023. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:05:43 (825 turns). Drain the Conjurer (Octopode Conjurer) Turns: 825, Time: 00:05:43 Health: 0/21 AC: 1 Str: 8 XL: 3 Next: 93% Magic: 5/6 EV: 13 Int: 20 God: Gold: 104 SH: 0 Dex: 16 Spells: 3/6 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . Z - amulet of magic regeneration rElec . m - +6 ring of dexterity rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.50/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -1) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) b - a +0 sling Missiles c - 9 stones Jewellery m - a +6 ring of dexterity (left tentacle) Y - an amulet of regeneration Z - an amulet of magic regeneration (around mantle) Scrolls d - a scroll of identify {unknown} e - a scroll of fear {unknown} g - 2 scrolls of noise {unknown} i - 2 scrolls of teleportation {unknown} j - a scroll of immolation {unknown} l - a scroll of blinking {unknown} Potions f - a potion of magic Skills: + Level 0.2 Fighting + Level 0.8 Ranged Weapons + Level 2.0 Dodging + Level 2.9 Stealth + Level 0.1 Unarmed Combat + Level 2.4 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The adder poisons you! You feel sick. The adder attacks as you move away! The adder closely misses you. You feel sick. The adder attacks as you move away! The adder bites you. You are more poisoned. The adder poisons you! You feel sick. The adder barely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. a - a +0 short sword (weapon) * * * LOW HITPOINT WARNING * * * You feel sick. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin, p - adder Aim: a hobgoblin (78% to hit) The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. You feel a little less mighty now. * * * LOW HITPOINT WARNING * * * You feel sick. You die... .#.# .#. .. ########.# .........# ### #..# # ..# #.[# #. #.#####.†# #.### #.##.@†..# # #...###.##.##.## ####.# #.........#... .....# #..##.######### .#######.###... ...#.....# #+##.. .#.#.#..## ..# .#.#.#..+ ## .....#.## There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 3 bats An endoplasm (D:1) A giant cockroach (D:2) 4 goblins 5 hobgoblins 6 jackals A kobold (D:1) 2 quokkas (D:1) A ball python (D:1) A frilled lizard (D:2) 3 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 125 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 432 | D:1 | Learned a level 2 spell: Searing Ray 528 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 824 | D:2 | HP: 1/21 [poisoned by an adder] 825 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_rooms D:2: layout_basic, serial_shops, nicolae_shop_hallway_plus, shop, nicolae_shop_rolling_square, shop, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 9 Constrict || 5 Tentacles || 5 Short sword || 14 Punch || 1 Fire: Sling || 22 Throw: Stone || 1 Cast: Magic Dart || 34 Searing Ray || 3 Use: Potion || 2 Armour: Skin || 7 Dodge: Dodged || 40