Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 17083906869638570974 58 Drain the Conjurer (level 4, -4/28 HPs) Began as an Octopode Conjurer on Aug 6, 2023. Slain by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:06:46 (1242 turns). Drain the Conjurer (Octopode Conjurer) Turns: 1242, Time: 00:06:46 Health: -4/28 AC: 1 Str: 8 XL: 4 Next: 2% Magic: 1/7 EV: 13 Int: 20 God: Gold: 37 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . b - +0 spear rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . l - ring of protection from cold rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 short sword b - a +0 spear (weapon) Missiles f - 14 stones k - a poisoned dart Jewellery l - a ring of protection from cold (left tentacle) Scrolls e - a scroll of magic mapping h - a scroll of teleportation {unknown} m - a scroll of vulnerability {unknown} Potions d - a potion of might {unknown} g - a potion of haste i - 2 potions of curing {unknown} j - a potion of cancellation Skills: + Level 1.0 Fighting + Level 2.1 Dodging + Level 2.9 Stealth + Level 0.2 Unarmed Combat + Level 2.6 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Vhi's Electric Charge Tloc/Air 4% N/A 41% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Arcjolt Conj/Air 6% 1d16 83% 5 Plasma Beam Fire/Air 1% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence is moderately wounded. Terence looks more healthy. Terence hits you with a +0 mace. You don't have enough magic to cast this spell. Magic courses through your body. Terence closely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 mace. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. You completely miss Terence. Your grab misses Terence. Terence is heavily wounded. Terence hits you with a +0 mace. You hit Terence but do no damage. You grab Terence. Terence is heavily wounded. You constrict Terence, but do no damage. Terence hits you with a +0 mace. x2 * * * LOW HITPOINT WARNING * * * You hit Terence. You squeeze Terence, but do no damage. Terence is severely wounded. You constrict Terence. Terence hits you with a +0 mace! You die... .....#.##...........†.... .....# ##....<...[...... .....#.##............... .......................( ....#####...........#... ##.## #.............# #.## #.[...........## #..# #........@...... ###.### #.......@....... #[....######.#.......... ###.###......#.......... #.....#......#.......... ###.###................. #.....#......<.......... ###.###.......#......... #.....#......###........ ###.###......# ### You could see Terence. Vanquished Creatures 2 adders (D:2) 6 bats 2 endoplasms (D:1) 6 hobgoblins 4 jackals (D:1) A kobold (D:1) 4 quokkas 4 ball pythons 2 frilled lizards 3 goblins 3 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 243 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/5 246 | D:1 | Learned a level 2 spell: Searing Ray 524 | D:1 | Reached XP level 3. HP: 16/21 MP: 2/6 685 | D:1 | Found a faded altar of an unknown god. 685 | D:1 | Found a faded altar of an unknown god. 1034 | D:2 | Reached skill level 1 in Fighting 1131 | D:2 | Reached XP level 4. HP: 28/28 MP: 4/7 1226 | D:2 | Noticed Terence 1242 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_rooms, hellmonk_ecumenical_altar_the_god_not_taken, chequers_serial_rivers_small_b, st_stairs_3, kennysheep_flooded_box D:2: layout_rooms, serial_shops, nicolae_shop_crystal, minmay_misc_feat_hallway, kennysheep_nondescript, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 2.9 Unarmed Combat | | 0.2 Spellcasting | | 2.6 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 19 | || 19 Constrict | 13 | 2 || 15 Tentacles | 10 | 2 || 12 Spear | 26 | 6 || 32 Short sword | 3 | || 3 Throw: Dart | | 2 || 2 Cast: Magic Dart | 54 | 2 || 56 Searing Ray | | 3 || 3 Use: Scroll | 2 | || 2 Potion | 1 | 1 || 2 Stab: Sleeping | 1 | 1 || 2 Armour: Skin | 9 | || 9 Dodge: Dodged | 37 | 3 || 40