Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 1530423884751893947 35 Drain the Conjurer (level 3, -2/21 HPs) Began as an Octopode Conjurer on Aug 9, 2023. Killed from afar by Terence (10 damage) ... with a puff of flame ... on level 1 of the Dungeon. The game lasted 00:03:54 (1309 turns). Drain the Conjurer (Octopode Conjurer) Turns: 1309, Time: 00:03:55 Health: -2/21 AC: 1 Str: 8 XL: 3 Next: 33% Magic: 15/15 EV: 13 Int: 20 God: Gold: 89 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . a - +0 mace rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . p - ring of magical power rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: brilliant A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Missiles e - 31 stones Jewellery p - a ring of magical power (left tentacle) Scrolls d - 2 scrolls of torment {unknown} f - a scroll of identify {unknown} g - a scroll of enchant armour {unknown} h - a scroll of magic mapping {unknown} i - a scroll of enchant weapon {unknown} k - a scroll of fear {unknown} l - a scroll of teleportation {unknown} m - a scroll of noise {unknown} Potions b - a potion of brilliance c - a potion of magic j - a potion of degeneration {unknown} n - a potion of heal wounds {unknown} o - a potion of might {unknown} Skills: + Level 2.1 Dodging + Level 2.8 Stealth + Level 2.2 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 64% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 17% 3 Fulminant Prism Conj/Hex 8% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You see here a quokka corpse. A dart slug comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - dart slug Aim: a dart slug (asleep, 100% to hit) The magic dart hits the dart slug. The dart slug is moderately wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (moderately wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug! You kill the dart slug! p - a ring of magical power You feel your magic capacity increase. p - a ring of magical power (left tentacle) You now have 89 gold pieces (gained 9). Done exploring. (D) Dungeon Where to? (Enter - D:1, ? - help) There is a stone staircase leading down here. You climb downwards. Level annotation: Terence The kobold hits you but does no damage. There is a stone staircase leading up here. Okay, then. Terence hits you with a +0 hand axe! The kobold hits you with a +0 whip. You climb upwards. There is a stone staircase leading down here. It was a potion of brilliance. You feel clever all of a sudden. Terence zaps a wand. The puff of flame hits you! You die... #..........# ###### ####.......# #....# #.......# #....# ###.##### #....# #.# #....####### #.# #..........######## #.# #.................. #####.##########........######## #..÷..........K@...>....# #.###.#########@#.......# #†#.#........##.######### #.#.#..#....###.## #.#.####.........# #.#..............# ##.#.########.....# .....# ####.### ##.#.# #...# You could see Terence and a kobold. Vanquished Creatures A worm (D:2) 2 dart slugs (D:1) 5 endoplasms A goblin (D:1) 3 hobgoblins A kobold (D:1) 2 quokkas 4 ball pythons (D:1) 2 bats 2 frilled lizards (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 301 | D:5 | Entered Level 5 of the Dungeon 320 | D:5 | Noticed a howler monkey 393 | D:2 | Reached XP level 2. HP: 17/17 MP: 5/5 600 | D:2 | Noticed Terence 903 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/6 907 | D:1 | Learned a level 2 spell: Searing Ray 1309 | D:1 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_basic, chequers_serial_rivers_micro_b D:2: layout_basic, uniq_terence, uniq_jessica D:3: layout_basic D:4: layout_loops_corners, serial_shops, shop, hangedman_decor_riveting, chequers_decorated_corner, kennysheep_generic_room_7 D:5: layout_gridville, kennysheep_orc_sif_temple, nemelex_spade_bored_becter, ebering_ghost_reflecting_pool Action || total ---------------------------++------- Melee: Mace || 11 Constrict || 3 Tentacles || 2 Punch || 1 Cast: Magic Dart || 42 Use: Potion || 1 Armour: Skin || 3 Dodge: Dodged || 14