Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 5144339774152939828 42 Drain the Conjurer (level 3, -2/21 HPs) Began as an Octopode Conjurer on Aug 10, 2023. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:18 (1098 turns). Drain the Conjurer (Octopode Conjurer) Turns: 1098, Time: 00:04:19 Health: -2/21 AC: 1 Str: 8 XL: 3 Next: 56% Magic: 4/6 EV: 13 Int: 20 God: Gold: 33 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-2 -> -8) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) b - a +0 sling Jewellery g - a ring of flight Scrolls c - a scroll of immolation d - a scroll of fear Potions e - a potion of magic i - a potion of heal wounds Skills: + Level 2.3 Dodging + Level 2.9 Stealth + Level 2.0 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Dazzling Flash Conj/Hex 22% N/A 17% 3 Sublimation of Blood Necr 2% N/A 24% 2 Fulminant Prism Conj/Hex 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Petrify Tmut/Erth 2% N/A 83% 4 Irradiate Conj/Tmut 5% 3d13 85% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Q - select action Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is moderately wounded. You barely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. Your grab misses the adder. The adder is moderately wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is moderately wounded. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! The adder misses you. You hit the adder but do no damage. Your grab misses the adder. The adder is moderately wounded. You feel very sick. The adder misses you. You closely miss the adder. You grab the adder. The adder is moderately wounded. You constrict the adder. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, constricted by you, 100% to hit) The magic dart hits the adder. The adder is severely wounded. You constrict the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ### #.. ### #.####.### #.. #.@S...... #.# #..###.###.# #.# #########..# #.# #.# #..........# #.# #.# #.#######.## #.# #.# ##.# #.# #.####.# #.# #... #.# #......# #.# ###... #># #......###.###..... #.# #.....†............ You could see an adder. Vanquished Creatures A gnoll (D:1) An adder (D:2) 3 ball pythons 3 bats 4 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) A frilled lizard (D:1) 2 kobolds 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 188 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 504 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1019 | D:2 | You fall into a shaft and drop 1 floor! 1098 | D:2 | HP: 1/21 [poisoned by an adder] 1098 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_loops_ring D:2: layout_loops_ring D:3: layout_loops_ring, gammafunk_temple_overflow_wave, nicolae_overflow_two_pavilions, hellmonk_ecumenical_altar_blasted, amcnicky_mini_rare_corridor_liquid, minmay_crystal_room, uniq_natasha D:4: layout_layer_cave, mainiacjoe_overflow_catwalk, serial_shops, nicolae_shop_window_shopping, small_statue_intersection Action || total ---------------------------++------- Melee: Unarmed || 6 Constrict || 3 Tentacles || 2 Dagger || 8 Fire: Sling || 8 Cast: Magic Dart || 39 Use: Potion || 1 Scroll || 5 Armour: Skin || 1 Dodge: Dodged || 16