Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 4381531928167740773 29 Drain the Conjurer (level 3, -2/21 HPs) Began as an Octopode Conjurer on Aug 10, 2023. Slain by a goblin ... wielding a +0 dagger ... led by Robin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:32 (335 turns). Drain the Conjurer (Octopode Conjurer) Turns: 335, Time: 00:02:32 Health: -2/21 AC: 1 Str: 8 XL: 3 Next: 16% Magic: 6/6 EV: 13 Int: 20 God: Gold: 18 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . a - +0 long sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: on berserk cooldown, slowed, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles c - 8 poisoned darts Scrolls f - a scroll of immolation {unknown} g - a scroll of enchant armour {unknown} Skills: + Level 2.1 Dodging + Level 2.9 Stealth + Level 2.1 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Dithmenos Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You slash the hobgoblin! You kill the hobgoblin! The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet completely misses you. The sling bullet closely misses the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You slash the goblin! You kill the goblin! The goblin shoots a sling bullet. The sling bullet hits you. You see here a hobgoblin corpse. You bump into the rock wall. You feel a strong urge to attack something. The goblin unwields a +0 sling. The goblin wields a +0 club. The goblin misses you. You're too confused to move! You bump into the rock wall. You feel your anger nearly subside. You feel less invigorated. You feel less confused. You are no longer berserk. You are exhausted. You feel yourself slow down. The goblin closely misses you. You hit the goblin but do no damage. Your grab misses the goblin. The goblin hits you with a +0 club. x2 You hit the goblin. You kill the goblin! The goblin no longer looks unusually strong. The goblin barely misses you. You hit the goblin but do no damage. Your grab misses the goblin. The goblin hits you with a +0 dagger. x2 * * * LOW HITPOINT WARNING * * * You barely miss the goblin. Your grab misses the goblin. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The goblin closely misses you. You closely miss the goblin. Your grab misses the goblin. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. You die... #)...# #.###.# #.# #>## #..# ##.# #)# #.# #@# #g# )J# #)## #. #. #. #. You could see an endoplasm and a goblin. Vanquished Creatures Robin (D:2) An endoplasm (D:2) A giant cockroach (D:2) 6 goblins 5 hobgoblins A kobold (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 152 | D:2 | Reached XP level 2. HP: 17/17 MP: 3/5 222 | D:2 | Found a shadowy altar of Dithmenos. 309 | D:2 | Learned a level 2 spell: Searing Ray 317 | D:2 | Noticed Robin 321 | D:2 | Killed Robin 322 | D:2 | Reached XP level 3. HP: 3/21 MP: 1/6 335 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_loops_ring, basic_ecumenical_altar, serial_bayou, serial_bayou_pond_d, serial_bayou_pond_e, serial_bayou_shore_b, serial_bayou_shore_b, serial_bayou_ford_a, nicolae_figureground_sparkle D:2: layout_loops_ring, basic_altar, uniq_robin Action || total ---------------------------++------- Melee: Long sword || 12 Tentacles || 2 Constrict || 1 Punch || 1 Cast: Magic Dart || 7 Searing Ray || 4 Use: Potion || 3 Dodge: Dodged || 12