Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 5719772078002699075 61 Drain the Conjurer (level 4, -2/27 HPs) Began as an Octopode Conjurer on Aug 13, 2023. Slain by a river rat (9 damage) ... in a sewer. The game lasted 00:05:27 (1086 turns). Drain the Conjurer (Octopode Conjurer) Turns: 1086, Time: 00:05:27 Health: -2/27 AC: 1 Str: 5 (8) XL: 4 Next: 7% Magic: 0/7 EV: 13 Int: 19 (20) God: Gold: 135 SH: 5 Dex: 8 (10) Spells: 5/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . i - amulet of reflection rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: reflection @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 135 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) b - a +0 sling Missiles k - 3 poisoned darts Jewellery i - an amulet of reflection (around mantle) Scrolls f - a scroll of acquirement {unknown} h - a scroll of amnesia {unknown} Potions c - 2 potions of heal wounds d - a potion of resistance {unknown} e - a potion of magic g - a potion of curing {unknown} Skills: + Level 1.0 Short Blades + Level 2.1 Dodging + Level 2.7 Stealth + Level 2.6 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:3 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The river rat is moderately wounded. A rat comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - river rat Aim: a river rat (moderately wounded, 100% to hit) The magic dart hits the river rat. The river rat is heavily wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - river rat Aim: a river rat (heavily wounded, 100% to hit) The magic dart hits the river rat. The river rat is heavily wounded. You hit the river rat but do no damage. Your grab misses the river rat. Your squeeze misses the river rat. The river rat is heavily wounded. The river rat bites you! You closely miss the river rat. Your grab misses the river rat. The river rat is heavily wounded. The river rat bites you! * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat, p - river rat Aim: a rat (78% to hit) The searing ray hits the river rat! You kill the river rat! The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) A river rat comes into view. You have reached level 4! The searing ray hits the river rat. The river rat is heavily wounded. The river rat misses you. Without enough magic to sustain it, your searing ray dissipates. The river rat closely misses you. You don't have enough magic to cast this spell. You hit the river rat but do no damage. Your grab misses the river rat. The river rat is heavily wounded. The river rat bites you! You die... # ###..# ##r†.# #@## #######~###### ~~~.~...~~..∩# ~~....~~~~..∩# ############## You could see a river rat. Vanquished Creatures 2 river rats 2 adders A worm (D:2) A dart slug (D:1) An endoplasm (D:3) A hobgoblin (D:2) 4 jackals (D:1) 4 kobolds (D:1) A quokka (D:1) A ball python (D:2) 2 bats (D:3) 2 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 273 | D:1 | Reached XP level 2. HP: 9/17 MP: 0/5 832 | D:3 | Found Xovepome's Assorted Antiques. 947 | D:3 | Reached skill level 1 in Short Blades 947 | D:3 | Reached XP level 3. HP: 4/21 MP: 2/6 964 | D:3 | Found a glowing drain. 1002 | Sewer | Entered a sewer 1054 | Sewer | Learned a level 2 spell: Searing Ray 1084 | Sewer | Reached XP level 4. HP: 6/27 MP: 1/7 1086 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_loops_ring D:2: layout_rooms, serial_glass, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, basic_altar, uniq_sigmund D:3: layout_rooms, cheibrodos_sewer_entry_sluice, serial_shops, shop_fountains, patterned_corridor Sewer: sewer_co_cracked_pipes Skill XL: | 1 2 | ---------------+-------+----- Short Blades | 1 | 1.0 Dodging | | 2.1 Stealth | | 2.7 Spellcasting | | 2.6 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 35 | 1 || 36 Tentacles | 11 | || 11 Constrict | 9 | || 9 Punch | 1 | || 1 Fire: Sling | 3 | || 3 Cast: Magic Dart | 32 | || 32 Searing Ray | 1 | || 1 Use: Scroll | 3 | || 3 Potion | 3 | || 3 Stab: Sleeping | 3 | || 3 Armour: Skin | 1 | || 1 Dodge: Dodged | 22 | 2 || 24 Block: Other | 7 | || 7