Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 4411927254892838399 7 Drain the Conjurer (level 2, -8/17 HPs) Began as an Octopode Conjurer on Aug 13, 2023. Mangled by a gnoll ... wielding a +0 whip (9 damage) ... on level 1 of the Dungeon. The game lasted 00:01:09 (188 turns). Drain the Conjurer (Octopode Conjurer) Turns: 188, Time: 00:01:10 Health: -8/17 AC: 1 Str: 6 XL: 2 Next: 0% Magic: 2/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Jewellery b - an amulet of magic regeneration Potions a - a potion of magic c - a potion of ambrosia {unknown} Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 24% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Freezing Cloud Conj/Ice/Air 3% 6-21 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The quokka closely misses you. You miss the quokka. Your grab misses the quokka. You squeeze the quokka. The quokka is almost dead. The quokka bites you. You tentacle-slap the quokka but do no damage. Your grab misses the quokka. Your squeeze misses the quokka. The quokka is almost dead. The quokka misses you. The quokka bites you but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 2! Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start resting. A gnoll comes into view. It is wielding a +0 whip. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll shouts! You hear a bark! x2; You hear a shout! You hear a bark! You hear a bark! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You see here a quokka corpse. The gnoll attacks as you move away! The gnoll hits you with a +0 whip. Your magical contamination has completely faded away. The gnoll attacks as you move away! The gnoll hits you with a +0 whip! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll attacks as you move away! The gnoll hits you with a +0 whip! Ouch! That really hurt! You die... # #......##.#.###.###.#.# .#.#.###.##......<......# #.##.# #.##.#.###.###.#.# #.##.# #........#.#...... ###.###.##.########.#.#.#.#.### ........†......# #.........##. ###.##########.# ###.#†#.####. #g# #....†# #. #@# #.###.# #. #.# ### #.# #. #.# #.# #. #.# #.# #. #.# #.. #.# ##. #.# # ..# You could see a gnoll. Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 157 | D:1 | Reached XP level 2. HP: 7/17 MP: 1/5 160 | D:1 | Learned a level 2 spell: Searing Ray 188 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_ring, lemuel_flame_loot_1 Action || total ---------------------------++------- Melee: Unarmed || 8 Constrict || 2 Tentacles || 2 Cast: Magic Dart || 10 Armour: Skin || 3 Dodge: Dodged || 2