Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 7030366455780362151 15 Drain the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Aug 18, 2023. Slain by a phantom (5 damage) ... on level 4 of the Dungeon. The game lasted 00:03:13 (358 turns). Drain the Conjurer (Octopode Conjurer) Turns: 358, Time: 00:03:14 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 50% Magic: 3/5 EV: 13 Int: 20 God: Gold: 17 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . a - +0 mace rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) b - a +0 sling Missiles d - 5 stones Scrolls f - a scroll of identify {unknown} Potions c - a potion of magic e - a potion of curing {unknown} Skills: + Level 2.1 Dodging + Level 3.1 Stealth + Level 2.0 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The sling bullet hits the dart slug but does no damage. The dart slug is severely wounded. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is almost dead. You shoot a sling bullet. The sling bullet hits the dart slug. You kill the dart slug! You see here a +0 spear. A phantom comes into view. The phantom misses you. a - a +0 mace (weapon) The phantom hits you! The phantom blinks! You blink. An iguana comes into view. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - phantom Aim: a phantom (69% to hit) The searing ray misses the phantom. (Press . to maintain the ray.) The iguana hisses angrily. The phantom closely misses you. The searing ray misses the phantom. The phantom closely misses you. The searing ray hits the phantom. The phantom is lightly damaged. The phantom completely misses you. The searing ray hits the phantom. The phantom is moderately damaged. The searing ray hits the iguana but does no damage. You finish channelling your searing ray. The phantom hits you. The phantom blinks! You blink. Magic courses through your body. The phantom closely misses you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - phantom Aim: a phantom (moderately damaged, 69% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom barely misses you. The phantom hits you. You die... #.########.### #.# #.# #§# #.# #.# #)# #.# #####.# #l# #.....###.#. #.# #.##........# #.####.##.####.#.. #.W@.#.##.###...# ####.#.......†... #.####.###.... #.# #.# #. #.# #.# #.####.# #.#....# #.#.####### #.......... You could see a phantom. Vanquished Creatures An adder (D:3) A dart slug (D:4) A ball python (D:1) A bat (D:3) A rat (D:2) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 155 | D:3 | Found Qeyprox's General Store. 193 | D:3 | Reached XP level 2. HP: 17/17 MP: 1/5 196 | D:3 | Learned a level 2 spell: Searing Ray 348 | D:4 | Noticed a phantom 358 | D:4 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_loops_ring, serial_co_window_serial, co_window_corner_a, co_window_paths_b, co_window_paths_a, co_window_paths_a, co_window_cross_1, co_window_2corner, co_window_broadway_b, co_window_corner_cb, co_window_of_opportunity_c, co_window_of_opportunity_b, glass_columns_c, glass_columns_a, glass_columns_a D:2: layout_loops_ring, serial_bayou_lagoon_b, uniq_natasha, uniq_crazy_yiuf_cottage D:3: layout_rooms, serial_shops, nicolae_shop_peninsula, shop_fountains, shop, nicolae_shop_stone, shop_coins, ebering_ghost_rock_garden, uniq_terence D:4: layout_loops_ring Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.1 Dodging | | 2.1 Spellcasting | | 2.0 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Mace || 1 Fire: Sling || 11 Cast: Magic Dart || 2 Searing Ray || 1 Use: Potion || 1 Stab: Sleeping || 1 Dodge: Dodged || 6