Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 15382831778691586945 56 Drain the Conjurer (level 3, 0/20 (21) HPs) Began as an Octopode Conjurer on Aug 19, 2023. Slain by a hell rat (15 damage) ... in a sewer. The game lasted 00:05:31 (676 turns). Drain the Conjurer (Octopode Conjurer) Turns: 676, Time: 00:05:32 HP: 0/20 (21) AC: 1 Str: 8 XL: 3 Next: 95% MP: 0/6 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . b - staff of death rCold . . . (no shield) rNeg + . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lightly drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. Inventory: Hand Weapons d - a +0 heavy hand axe Magical Staves b - a staff of death (weapon) Scrolls e - a scroll of identify {unknown} Potions a - a potion of degeneration {unknown} c - a potion of ambrosia {unknown} Skills: + Level 2.2 Dodging + Level 3.0 Stealth + Level 2.3 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You enter the shallow water. You open the door. A hell rat comes into view. Found seven items. Found a gate leading back out of this place. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hell rat Aim: a hell rat (asleep, 100% to hit) The magic dart hits the hell rat but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (100% to hit) The magic dart hits the hell rat but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (100% to hit) Okay, then. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (78% to hit) The searing ray hits the hell rat! The hell rat is heavily wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (heavily wounded, 78% to hit) The searing ray misses the hell rat. (Press . to maintain the ray.) The hell rat bites you. You partially resist. You feel drained. You closely miss the hell rat. You grab the hell rat. Your squeeze misses the hell rat. The hell rat is heavily wounded. You constrict the hell rat, but do no damage. The hell rat misses you. You hit the hell rat but do no damage. You squeeze the hell rat, but do no damage. The hell rat is heavily wounded. You constrict the hell rat. The hell rat bites you! Ouch! That really hurt! You die... ###...### #..~....# ##.~~~.~~## #..†###..~# ##~~## ##..## #~~~# ..#~~.# #~~##~~?##~.# #~.#~~~$!#~.# #†@r~~~!∩#∩∩# #~~#~~~!!#~.# #..##~.!##..# #.~†# ~.#~~.# ##~~## ##~.## #..~###.~~# ##~~†.~~~## #†~~~.~~# ###..†### You could see a hell rat. Vanquished Creatures 2 river rats (Sewer) An adder (D:3) A worm (D:3) 2 orcs (D:3) A ball python (D:3) 3 endoplasms A giant cockroach (D:3) 2 goblins (D:1) A hobgoblin (D:3) A kobold (D:3) 3 bats 8 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 230 | D:2 | Reached XP level 2. HP: 17/17 MP: 0/5 233 | D:2 | Learned a level 2 spell: Searing Ray 475 | D:3 | Reached XP level 3. HP: 21/21 MP: 0/6 475 | D:3 | Found a glowing drain. 484 | Sewer | Entered a sewer 640 | Sewer | Reached skill level 5 in Conjurations 676 | Sewer | Slain by a hell rat Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_basic, minmay_misc_feat_cross, nrook_uturn D:2: layout_basic, kennysheep_flooded_box D:3: layout_rooms, portal_sewer_entry_d, minmay_randomly_rotated_circles Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Conjurations | 5 | 5.0 Dodging | | 2.2 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Staff || 36 Tentacles || 8 Constrict || 8 Punch || 2 Cast: Magic Dart || 34 Searing Ray || 9 Use: Potion || 1 Armour: Skin || 1 Dodge: Dodged || 37