Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 5825524842514273573 21 Drain the Conjurer (level 2, -8/17 HPs) Began as an Octopode Conjurer on Aug 19, 2023. Engulfed by Sigmund's steam (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:22 (566 turns). Drain the Conjurer (Octopode Conjurer) Turns: 566, Time: 00:03:23 Health: -8/17 AC: 1 Str: 6 XL: 2 Next: 87% Magic: 5/5 EV: 13 Int: 20 God: Gold: 52 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) e - a +1 dagger of distortion Scrolls b - a scroll of poison {unknown} d - a scroll of fog {unknown} Potions f - a potion of curing {unknown} g - a potion of berserk rage {unknown} h - a potion of attraction {unknown} Skills: + Level 0.3 Fighting + Level 0.2 Short Blades + Level 2.1 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 44% 2x1d6 6% 1 Apportation Tloc 4% N/A 16% 1 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Fireball Conj/Fire 5% 3d5 86% 5 Alistair's Intoxication Tmut/Pois 1% N/A 99% 5 Plasma Beam Fire/Air 1% 2x1d12 100% 6 Starburst Conj/Fire 5% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 : Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. Your squeeze misses the endoplasm. The endoplasm is almost dead. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm jiggles. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund shouts! You enter the shallow water. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund closely misses you. The searing ray hits Sigmund. Sigmund is heavily wounded. The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund casts a spell at you. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Magic courses through your body. You are engulfed in a cloud of scalding steam. Ouch! That really hurt! You die... ## #### ... ~~.~ ....##+++~#~## ...#~~~.~~##~# #~#~~~~~.~~~### ~.~.~~.~~.#.~~## #~#~~..~..#~#..# ~..~.~_~~.~.#..# ~8~##~#@##~8~..# #.####...ยง.~#~#..# #~.~....@.~~.~~~.###### #.###...#####.........# ###.. ######....# #>#. #.#### ..#.# #.# ..# . #.# #### ## #.# You could see Sigmund. Vanquished Creatures A worm (D:2) A ball python (D:2) A bat (D:2) An endoplasm (D:2) 2 giant cockroaches A goblin (D:1) 3 jackals (D:2) 3 kobolds (D:1) 2 rats (D:1) A spectral hobgoblin (D:2) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 355 | D:2 | Reached XP level 2. HP: 17/17 MP: 5/5 362 | D:2 | Learned a level 2 spell: Searing Ray 468 | D:2 | Found Tissua's Vocational Training. 542 | D:2 | Found a faded altar of an unknown god. 560 | D:2 | Noticed Sigmund 566 | D:2 | Engulfed by Sigmund's steam Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic D:2: layout_loops_ring, dreamdust_ecumenical_altar_drowned_temple, nicolae_shop_vocational, uniq_sigmund, uniq_robin D:3: layout_rooms, serial_shops, nicolae_shop_overgrown_old_shop, nicolae_shop_stone, uniq_natasha Action || total ---------------------------++------- Melee: Dagger || 27 Unarmed || 2 Constrict || 6 Punch || 2 Tentacles || 6 Cast: Magic Dart || 13 Searing Ray || 2 Use: Potion || 1 Stab: Sleeping || 4 Dodge: Dodged || 16