Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 8378301249811710778 21 Drain the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Aug 20, 2023. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:01:59 (336 turns). Drain the Conjurer (Octopode Conjurer) Turns: 336, Time: 00:01:59 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 87% Magic: 3/5 EV: 13 Int: 20 God: Gold: 32 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . a - +0 hand axe rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) f - a +4 dagger Missiles c - 2 stones Scrolls d - a scroll of identify {unknown} e - a scroll of magic mapping {unknown} Potions b - a potion of magic Skills: + Level 2.0 Dodging + Level 2.9 Stealth + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 63% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +4 dagger (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! A hobgoblin comes into view. Found a bubbling black potion and a scale mail. Found a trident. The hobgoblin shouts! You hear a shout! x3 Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. You hit the hobgoblin. Your grab misses the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! An orc priest comes into view. It is wielding a +1 vampiric war axe. You see here a +4 dagger. f - a +4 dagger The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... ...# ##..# #.<.# #.#.## #..#..## #.##...# . .. #.#.# ....##.#.# #......@.# ##.........# .....##.##.o).# ..... #.. !....# .... #.# #...# ... #[# #... ... #.# ##. #. You could see an orc priest. Vanquished Creatures An adder (D:2) A worm (D:2) A dart slug (D:2) A bat (D:2) 2 hobgoblins 2 frilled lizards (D:1) A kobold (D:3) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 231 | D:2 | Reached XP level 2. HP: 17/17 MP: 5/5 251 | D:2 | Learned a level 2 spell: Searing Ray 336 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_loops_cross, hellmonk_ecumenical_altar_pennies_from_heaven, serial_bayou, serial_bayou_pond_b, serial_bayou_shore_a, serial_bayou_pond_d, serial_bayou_ford_a D:2: layout_basic D:3: layout_rooms, nicolae_ru_great_annihilating_truth, kennysheep_generic_room_14, uniq_crazy_yiuf_cottage, uniq_natasha Action || total ---------------------------++------- Melee: Hand axe || 8 Tentacles || 3 Constrict || 3 Cast: Magic Dart || 9 Searing Ray || 2 Stab: Sleeping || 1 Dodge: Dodged || 4