Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 10894395278338892073 47 Drain the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Aug 23, 2023. Succumbed to an adder's poison ... on level 4 of the Dungeon on Aug 24, 2023. The game lasted 00:08:12 (2457 turns). Drain the Conjurer (Octopode Conjurer) Turns: 2457, Time: 00:08:12 Health: 0/21 AC: 1 Str: 8 XL: 3 Next: 70% Magic: 2/6 EV: 13 Int: 20 God: Gold: 141 SH: 0 Dex: 10 Spells: 3/6 levels left rFire + . . b - +2 long sword (elec) rCold x . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . h - ring of fire rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -6) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +2 long sword of electrocution (weapon) f - a +0 spear Armour g - a +0 tower shield Jewellery h - a ring of fire (left tentacle) Scrolls c - a scroll of identify e - a scroll of noise {unknown} l - a scroll of fear {unknown} Potions d - 2 potions of curing i - a potion of berserk rage j - a potion of attraction k - a potion of brilliance Skills: + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.4 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found 14 gold pieces and 4 stones. There is a stone staircase leading up here. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. You miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is heavily wounded. The adder bites you. x2 You are poisoned. The adder poisons you! You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is heavily wounded. You feel very sick. The adder misses you. The adder bites you. You barely miss the adder. Your grab misses the adder. The adder is heavily wounded. You feel sick. The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) Okay, then. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 63% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You die... .... .... ..... ##...########## .....$........# ..............# ........@†....# .......<......# #..##.........# ............# ###..........# .......(....# ######.####### #.# #.# There were no monsters in sight! Vanquished Creatures An adder (D:4) 5 orcs (D:3) 2 endoplasms (D:1) 3 giant cockroaches 4 goblins (D:1) 4 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) 5 ball pythons 5 frilled lizards 5 kobolds A rat (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 290 | D:3 | Reached XP level 2. HP: 17/17 MP: 1/5 294 | D:3 | Learned a level 2 spell: Searing Ray 1029 | D:1 | Reached XP level 3. HP: 14/21 MP: 3/6 2457 | D:4 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic D:2: layout_basic D:3: layout_rooms, nicolae_elevator_lobby_plus D:4: layout_rooms, mainiacjoe_overflow_two_lobes Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.1 Spellcasting | | 2.4 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Dagger || 15 Constrict || 5 Tentacles || 3 Long sword || 6 Cast: Magic Dart || 54 Searing Ray || 6 Use: Potion || 3 Scroll || 4 Stab: Sleeping || 2 Dodge: Dodged || 16