Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 10824358512484373212 25 Drain the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Aug 25, 2023. Slain by a kobold ... wielding a +2 dagger of venom (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:21 (424 turns). Drain the Conjurer (Octopode Conjurer) Turns: 424, Time: 00:03:22 Health: 0/21 AC: 1 Str: 8 XL: 3 Next: 6% Magic: 6/6 EV: 13 Int: 20 God: Gold: 48 SH: 0 Dex: 10 Spells: 2/6 levels left rFire . . . a - +0 war axe rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: mighty, lethally poisoned (0 -> -8) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) c - a +0 club d - a +0 mace Scrolls b - a scroll of blinking {unknown} Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.1 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Freeze Ice 8% 1d3 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Hailstorm Conj/Ice 11% 3d5 17% 3 Frozen Ramparts Ice 4% 1d1 43% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the endoplasm. You kill the endoplasm! Your magical contamination has completely faded away. A kobold comes into view. It is wielding a +0 dagger. The kobold moves out of view. A kobold comes into view. It is wielding a +2 dagger of venom. The kobold shouts! The magic dart hits the kobold but does no damage. The kobold barely misses you. You slash the kobold! You kill the kobold! You closely miss the kobold. Your grab misses the kobold. The kobold barely misses you. You barely miss the kobold. Your grab misses the kobold. The kobold hits you with a +2 dagger of venom. You are poisoned. The kobold closely misses you. You closely miss the kobold. Your grab misses the kobold. You feel very sick. The kobold hits you with a +2 dagger of venom. You are lethally poisoned! You closely miss the kobold. Your grab misses the kobold. Your squeeze misses the kobold. You feel very sick. The kobold barely misses you. x2 It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel very sick. The kobold hits you with a +2 dagger of venom. You die... #.... #................ #.... ####..#.#..#.##.. ###....###.............#. ......................... ###...................... #....###.#..#.......... ###.. #....#........#. ####..###.#.........###. #......@K.......... #.##.####........ ## #####.... ..#. .# You could see a kobold. Vanquished Creatures An adder (D:2) 2 orcs (D:2) 3 endoplasms A giant cockroach (D:1) A goblin (D:2) A hobgoblin (D:2) 2 bats A frilled lizard (D:2) 2 kobolds (D:2) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 106 | D:2 | Reached XP level 2. HP: 17/17 MP: 1/5 261 | D:2 | Learned a level 2 spell: Searing Ray 263 | D:2 | Learned a level 1 spell: Freeze 341 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 424 | D:2 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_ring, kennysheep_crisscross, minmay_misc_feat_hallway D:2: layout_basic, uniq_natasha, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, minmay_diced_spiral, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 3 Constrict || 1 Tentacles || 1 War axe || 5 Cast: Magic Dart || 24 Use: Potion || 2 Dodge: Dodged || 17