Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 12299978348657073888 88 Drain the Conjurer (level 4, -4/27 HPs) Began as an Octopode Conjurer on Oct 7, 2023. Killed from afar by Edmund (18 damage) ... with a puff of flame ... on level 4 of the Dungeon. The game lasted 00:19:12 (1816 turns). Drain the Conjurer (Octopode Conjurer) Turns: 1816, Time: 00:19:13 Health: -4/27 AC: 1 Str: 8 XL: 4 Next: 54% Magic: 4/7 EV: 13 Int: 20 God: Gold: 172 SH: 0 Dex: 10 Spells: 4/8 levels left rFire x . . a - +0 falchion rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . l - ring of ice rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 172 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) b - a +0 sling g - a +2 hand axe of flaming Missiles f - 10 boomerangs j - 21 stones Magical Staves h - a staff of cold Jewellery l - a ring of ice (left tentacle) Scrolls c - 2 scrolls of noise {unknown} e - 6 scrolls of identify {unknown} m - a scroll of fog {unknown} n - a scroll of enchant armour {unknown} q - 2 scrolls of magic mapping {unknown} Potions i - 2 potions of degeneration {unknown} k - a potion of ambrosia {unknown} o - a potion of attraction {unknown} p - a potion of flight {unknown} r - 3 potions of lignification {unknown} s - a potion of heal wounds {unknown} Skills: + Level 0.3 Fighting + Level 0.7 Long Blades + Level 0.2 Ranged Weapons + Level 2.2 Dodging + Level 3.1 Stealth + Level 2.5 Spellcasting + Level 4.9 Conjurations + Level 0.6 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Shock Conj/Air 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Swiftness Air 5% N/A 34% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Airstrike Air 2% 2d(1-17) 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading down here. You enter the shallow water. Magic restored. You now have 172 gold pieces (gained 18). A dart slug comes into view. The dart slug launches a dart at you. The slug dart hits you. The zap hits the dart slug. The dart slug is lightly wounded. The zap hits the dart slug. The dart slug is severely wounded. The zap hits the dart slug. You kill the dart slug! HP restored. Edmund the Younger comes into view. He is wielding a +1 dire flail of protection and carrying a wand of flame (10). The zap hits Edmund. Edmund is lightly wounded. The searing ray hits Edmund but does no damage. (Press . to maintain the ray.) Edmund zaps a wand. The puff of flame hits you! The fire burns you terribly! The searing ray hits Edmund but does no damage. The searing ray hits Edmund but does no damage. Edmund zaps a wand. The puff of flame hits you! The fire burns you terribly! You are too injured to fight recklessly! Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +1 dire flail of protection, wearing a +0 ring mail and carrying a wand of flame (8) (81% to hit) The searing ray hits Edmund. Edmund is lightly wounded. (Press . to maintain the ray.) Magic courses through your body. The searing ray hits Edmund. Edmund is moderately wounded. (Press . to maintain the ray.) Edmund closely misses you. The searing ray hits Edmund. Edmund is moderately wounded. Edmund zaps a wand. The puff of flame hits you!! The fire burns you terribly! Ouch! That really hurt! You die... .# #.....#P.PP~P### ... .#.#......P~.># .... ..#.#.###.##.# ...†##.....###.##.# ........#........# ###.#....####.###.# .........## #.# #.# ...##....###.###.# .......#.#@#...##.# ...#.#.#.@.#.#.# . #...........# ...##.....##.# .............# ....#.###.#.#. #...... ......# ...##. ..##..# .# .. .... ..# You could see Edmund. Vanquished Creatures 5 adders A worm (D:2) 2 dart slugs 3 ball pythons (D:2) 3 endoplasms (D:1) 2 giant cockroaches 2 goblins 2 hobgoblins 6 kobolds 5 bats 5 frilled lizards 4 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 29 | D:2 | Found a faded altar of an unknown god. 30 | D:2 | Noticed a golden eye 34 | D:2 | Noticed an eye of devastation 34 | D:2 | Noticed a golden eye 34 | D:2 | Noticed a shining eye 118 | D:1 | You fall into a shaft and drop 1 floor! 271 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 274 | D:1 | Learned a level 2 spell: Searing Ray 276 | D:1 | Learned a level 1 spell: Shock 941 | D:2 | Reached XP level 3. HP: 17/21 MP: 0/6 1491 | D:2 | Reached XP level 4. HP: 27/27 MP: 5/7 1723 | D:5 | Entered Level 5 of the Dungeon 1723 | D:5 | Noticed a scorpion 1803 | D:4 | Noticed Edmund 1816 | D:4 | Killed from afar by Edmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_watching_god, grunt_ministairs_14, hangedman_glass_teeth, minmay_fractal_squares_5 D:3: layout_rooms, evilmike_ruin_ashenzari, ebering_ghost_sewer_d D:4: nicolae_cairo_tiling_large_dashed, layout_basic, gammafunk_ghost_cemetery, roderic_lattice_a, serial_bayou_lagoon_a, uniq_crazy_yiuf_cottage, uniq_edmund, uniq_duvessa D:5: layout_basic, serial_shops, nicolae_shop_real_fake_doors, chequers_serial_rivers_marsh Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Fighting | | 0.3 Long Blades | | 0.7 Ranged Weapons | | 0.2 Dodging | | 2.2 Spellcasting | | 2.5 Conjurations | | 4.9 Air Magic | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Falchion | 38 | 6 || 44 Tentacles | 8 | 2 || 10 Constrict | 11 | 2 || 13 Unarmed | 2 | || 2 Fire: Sling | 3 | || 3 Cast: Magic Dart | 12 | || 12 Shock | 28 | 13 || 41 Searing Ray | 3 | 3 || 6 Use: Potion | | 1 || 1 Armour: Skin | 5 | || 5 Dodge: Dodged | 41 | 4 || 45