Dungeon Crawl Stone Soup version 0.31-a0-986-g5e6e4ef867 (webtiles) character file. Game seed: 162180749081989639 26 Drain the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Nov 12, 2023. Killed from afar by Sigmund (10 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:06:11 (1230 turns). Drain the Conjurer (Octopode Conjurer) Turns: 1230, Time: 00:06:12 Health: -1/21 AC: 5 Str: 8 XL: 3 Next: 8% Magic: 2/6 EV: 13 Int: 20 God: Gold: 73 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . f - amulet of the acrobat rElec . g - +4 ring of protection rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: acrobat @: confused A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles e - 32 stones Jewellery f - an amulet of the acrobat (around mantle) g - a +4 ring of protection (left tentacle) Scrolls c - 2 scrolls of enchant weapon {unknown} h - a scroll of revelation {unknown} Potions b - a potion of magic d - 2 potions of heal wounds {unknown} Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.3 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Jinxbite Hex 4% N/A 24% 2 Volatile Blastmotes Fire/Tloc 4% 2d10 43% 3 Fulminant Prism Conj/Hex 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Anguish Hex/Necr 1% N/A 83% 4 Starburst Conj/Fire 5% 6d4 100% 6 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A bat comes into view. The magic dart hits the bat. You kill the bat! A bat comes into view. The magic dart hits the bat. You kill the bat! Sigmund the Dreaded comes into view. He is wielding a +0 scythe and wearing a +2 robe of fire resistance. You see here a hobgoblin corpse. You see here a jackal corpse. You see here a jackal corpse. You see here a jackal skeleton. You see here a jackal skeleton. You see here a hobgoblin corpse. Sigmund shouts! The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund misses you. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund hits you from afar with a +0 scythe! The searing ray hits Sigmund! Sigmund is almost dead. You finish channelling your searing ray. Sigmund casts a spell at you. The magic dart hits you. Sigmund points at you and mumbles some strange words. You resist with significant effort. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You are confused. You bump into the rock wall. You bump into the rock wall. You bump into the rock wall. A puff of flame appears from out of thin air! The puff of flame hits you! You die... ... #.. #.# # #.# .#. #.# ...####.# ........# .#......######################### #..........{...@................ #.....########################## #............ # ......@####### # ###.#.#. # #.#. . # #.#. .# # #. .# ####### #. .# #...÷÷÷ There were no monsters in sight! Vanquished Creatures A worm (D:2) 4 bats An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins 4 jackals (D:2) A kobold (D:1) A quokka (D:1) 2 frilled lizards 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 257 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 260 | D:1 | Learned a level 2 spell: Searing Ray 497 | D:1 | Found Doixav Iryf's One-of-a-Kind Rings. 945 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 1075 | D:2 | Noticed Sigmund 1230 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_basic, nicolae_shop_unique_rings, hangedman_decor_lopped, hex_medium, minmay_small_reverse_x D:2: layout_basic, amcnicky_mini_corridor_feature, grunt_decor_junction, uniq_sigmund Action || total ---------------------------++------- Melee: Constrict || 2 Tentacles || 2 Unarmed || 1 Dagger || 7 Punch || 1 Cast: Magic Dart || 39 Searing Ray || 2 Use: Potion || 1 Armour: Skin || 6 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1229 | 1205 | 24 | 205 | 768 | 2 | 614.5 | Dungeon | 1229 | 1205 | 24 | 205 | 768 | 2 | 614.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 861 daAuts D:2: 367 daAuts