Dungeon Crawl Stone Soup version 0.31-a0-986-g5e6e4ef867 (webtiles) character file. Game seed: 11742412385201294963 39 Drain the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Nov 15, 2023. Slain by Terence ... wielding a +4 flail of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:06:22 (1622 turns). Drain the Conjurer (Octopode Conjurer) Turns: 1622, Time: 00:06:23 Health: -1/21 AC: 1 Str: 8 XL: 3 Next: 47% Magic: 2/6 EV: 13 Int: 20 God: Gold: 39 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . a - +2 dagger (speed) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +2 dagger of speed (weapon) Missiles b - a throwing net c - 4 poisoned darts Scrolls d - a scroll of identify {unknown} f - a scroll of teleportation {unknown} Skills: + Level 2.0 Dodging + Level 3.1 Stealth + Level 2.2 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) You are out of magic! You are out of magic! Magic courses through your body. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +4 flail of protection! The searing ray misses Terence. Terence hits you with a +4 flail of protection. You are too injured to fight recklessly! Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 flail of protection and wearing a +0 ring mail (lightly wounded, poisoned, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +4 flail of protection. * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast this spell. Magic courses through your body. Terence completely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 flail of protection and wearing a +0 ring mail (moderately wounded, poisoned, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. Your magical contamination has completely faded away. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 flail of protection and wearing a +0 ring mail (heavily wounded, poisoned, 81% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +4 flail of protection! You die... ### .>. #.# #.# .# #.# #.### #####.##...(. #....@@...# #.........# #.........# #.........# #.........# #........... ###### #............ ......###............ .....†.............. You could see Terence (poisoned). Vanquished Creatures An adder (D:2) A worm (D:2) 2 dart slugs (D:1) 4 ball pythons An endoplasm (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 2 bats 3 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 145 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 148 | D:1 | Learned a level 2 spell: Searing Ray 1342 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1606 | D:2 | Noticed Terence 1622 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic D:2: layout_basic, minmay_tromino_v4_b, uniq_robin, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Dodging | | 2.0 Spellcasting | | 2.2 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Dagger || 5 Constrict || 3 Tentacles || 2 Throw: Dart || 5 Throwing net || 1 Cast: Magic Dart || 42 Searing Ray || 9 Use: Potion || 2 Armour: Skin || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1619 | 1600 | 19 | 0 | 1436 | 2 | 809.5 | Dungeon | 1619 | 1600 | 19 | 0 | 1436 | 2 | 809.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1460 daAuts D:2: 159 daAuts