Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 6587228632518110853 55 Drakeral the Conjurer (level 3, -4/27 HPs) Began as a Draconian Conjurer on May 13, 2025. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 3 of the Dungeon. The game lasted 00:05:45 (2051 turns). Drakeral the Conjurer (Draconian Conjurer) Turns: 2051, Time: 00:05:46 Health: -4/27 AC: 5 Str: 9 XL: 3 Next: 67% Magic: 2/6 EV: 11 Int: 20 God: Gold: 136 SH: 0 Dex: 9 Spells: 1/6 levels left rFire . . . k - +0 spear rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons c - a +0 club e - a +0 short sword k - a +0 spear (weapon) Armour f - the +1 leather armour "Huppawn" {rPois rN+ Str+2} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Jewellery b - a ring of fire Wands d - a wand of charming (8) Scrolls l - a scroll of amnesia Potions a - a potion of magic g - 2 potions of curing j - a potion of invisibility {unknown} n - a potion of brilliance {unknown} o - a potion of resistance {unknown} p - a potion of attraction {unknown} Talismans h - a quill talisman m - an inkwell talisman Skills: + Level 0.6 Fighting * Level 0.7 Polearms + Level 2.2 Dodging + Level 2.1 Stealth * Level 2.3 Spellcasting + Level 4.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Scorch Fire 4% 2d5 24% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 4% 2d7 24% 2 Flame Wave Conj/Fire 11% 2d6 52% 4 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Animate Dead Necr 2% N/A 83% 4 Borgnjor's Vile Clutch Necr/Erth 1% N/A 99% 5 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You barely miss something. You hit something. You hear some strange, mumbled words. You are confused. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You're too confused to move! A magic dart appears from out of thin air! The magic dart hits you. You feel less confused. Something completely misses you. You closely miss something. Something hits you. You hit something. You miss something. Something barely misses you. You closely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You miss something. Reactivating autopickup. Sigmund appears from thin air! Sigmund closely misses you. You hit Sigmund. Your tail-slap misses Sigmund. Sigmund is moderately wounded. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is severely wounded. (Press . to maintain the ray.) Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits something! Something hits you. You die... #......... #......... #......... #......... #####........# ............# #.......## #........# #..@.....# +..{.....# ######........#### ................... ### ##..###.......####. ...####+###.........# .........#######..#.# .........#..........# .........#.#####.##.# There were no monsters in sight! Vanquished Creatures 3 adders (D:2) 2 dart slugs A ribbon worm (D:2) 2 endoplasms (D:1) A quokka (D:1) 2 ball pythons 6 bats A frilled lizard (D:1) 5 goblins 2 hobgoblins (D:1) 5 kobolds 2 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drakeral the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 457 | D:1 | Reached XP level 2. HP: 6/20 MP: 3/5 460 | D:1 | Learned a level 2 spell: Searing Ray 465 | D:1 | Learned a level 2 spell: Scorch 569 | D:1 | Found a faded altar of an unknown god. 1486 | D:2 | Reached XP level 3. HP: 27/27 MP: 1/6 1741 | D:2 | Identified the +1 leather armour "Huppawn" {rPois rN+ | Str+2} 1797 | D:2 | Found an iron altar of Okawaru. 2013 | D:3 | Noticed Sigmund 2051 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, ebering_ecumenical_altar_abandoned, dk_noncrumbling_2, minmay_split_cup_large D:2: layout_rooms, basic_altar, serial_bayou_pond_d D:3: layout_basic, mainiacjoe_overflow_24_doors, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | 2 | 2.2 Fighting | | 0.6 Polearms | | 0.7 Spellcasting | | 2.3 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Short sword || 22 Tailslap || 5 Spear || 47 Cast: Magic Dart || 15 Searing Ray || 14 Scorch || 1 Use: Scroll || 3 Potion || 2 Armour: Skin || 64 Dodge: Dodged || 53