Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 15002961973897550312 127 Drakeral the Conjurer (level 4, 0/33 (34) HPs) Began as a Draconian Conjurer on May 13, 2025. Slain by a wight ... wielding a +0 flail (8 damage) ... on level 3 of the Dungeon. The game lasted 00:04:55 (2402 turns). Drakeral the Conjurer (Draconian Conjurer) Turns: 2402, Time: 00:04:56 HP: 0/33 (34) AC: 5 Str: 9 XL: 4 Next: 85% MP: 5/8 EV: 10 Int: 27 God: Gold: 74 SH: 3 Dex: 9 Spells: 5/8 levels left rFire . . . j - +7 hand axe "Zonaog" {freeze, rCorr Int+6} rCold . . . m - +0 buckler rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr + (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: no passive effects @: lightly drained A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons d - a +0 dagger g - a +0 long sword j - the +7 hand axe "Zonaog" (weapon) {freeze, rCorr Int+6} (You took it off a kobold on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). l - a +1 dagger of flaming Missiles f - 8 poisoned darts Armour m - a +0 buckler (worn) Jewellery i - an amulet of the acrobat Scrolls b - 2 scrolls of identify {unknown} c - 2 scrolls of enchant weapon {unknown} e - a scroll of amnesia {unknown} k - a scroll of fear {unknown} o - a scroll of enchant armour {unknown} Potions a - a potion of magic h - a potion of curing {unknown} n - a potion of heal wounds {unknown} Skills: + Level 0.3 Fighting + Level 1.0 Axes + Level 2.1 Dodging + Level 2.1 Stealth * Level 2.6 Spellcasting * Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 13% N/A 21% 3 Flame Wave Conj/Fire 18% 2d7 43% 4 Fulminant Prism Conj/Alch 9% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 43% 4 Rending Blade Conj/Frge 18% 2d7 43% 4 Platinum Paragon Frge 1% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ru Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You stop channelling your searing ray. The kobold closely misses you. You closely miss the kobold. A wight comes into view. It is wielding a +0 flail. The kobold misses you. You closely miss the kobold. You tail-slap the kobold, but do no damage. A wight comes into view. It is wielding a +0 scimitar. A wight comes into view. It is wielding a +0 flail. You block the kobold's attack. The kobold closely misses you. The wight moves out of view. You slash the kobold! You freeze the kobold. You kill the kobold! The wight hits you with a +0 flail. You see here a +0 dagger. You closely miss the wight. You tail-slap the wight, but do no damage. The wight hits you with a +0 flail. The wight closely misses you. The wight attacks as it pursues you! The wight hits you with a +0 scimitar! You see here a bat corpse. The wight hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You feel drained. The wight attacks as it pursues you! The wight closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 flail and wearing a +0 robe (81% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The searing ray hits the wight. The wight is severely damaged. The wight closely misses you. A wight comes into view. It is wielding a +0 war axe. The wight hits you with a +0 flail! You die... ... ### #......##.# .... #......##.# .#......##†# .#......##.#### .#............. #.#............. ..#............. ##.##......##.#### #@z####'#####.# ##z##........... #†z.'............ ##.###............. #..# ##########.#### #..# #+# #..# ##.z##### #....)..# You could see 4 wights. Vanquished Creatures Natasha (thrice) (D:2) 2 adders A dart slug (D:1) A ribbon worm (D:2) 6 endoplasms 2 giant cockroaches 3 hobgoblins 5 ball pythons 5 bats 3 frilled lizards 4 goblins 4 kobolds 5 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drakeral the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 364 | D:1 | Reached XP level 2. HP: 18/20 MP: 1/5 367 | D:1 | Learned a level 2 spell: Searing Ray 1059 | D:2 | Found a sacrificial altar of Ru. 1069 | D:2 | Got the Compilation of Kinetic Energy and Cogs 1295 | D:2 | Identified the +7 hand axe "Zonaog" {freeze, rCorr Int+6} 1452 | D:2 | Reached XP level 3. HP: 21/26 MP: 3/6 1667 | D:2 | Noticed Natasha 1672 | D:2 | Killed Natasha 1673 | D:2 | Reached skill level 5 in Conjurations 1738 | D:2 | Noticed Natasha 1745 | D:2 | Killed Natasha 1746 | D:2 | Reached XP level 4. HP: 33/33 MP: 1/7 1921 | D:2 | Noticed Natasha 1930 | D:2 | Killed Natasha 1931 | D:2 | Reached skill level 1 in Axes 2402 | D:3 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham_2, layout_loops_ring D:2: layout_loops_cross, basic_altar, uniq_natasha D:3: minmay_skewed_foursquare, layout_basic, hellmonk_ecumenical_altar_arch_garden, uniq_ijyb, uniq_terence, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.1 Conjurations | 5 | 5.3 Stealth | 2 | 2.1 Axes | 1 | 1.0 Fighting | | 0.3 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 11 | || 11 Tailslap | 7 | 2 || 9 Unarmed | 1 | || 1 Hand axe | 13 | 5 || 18 Long sword | 8 | || 8 Cast: Magic Dart | 16 | || 16 Searing Ray | 20 | 11 || 31 Stab: Sleeping | 2 | || 2 Armour: Skin | 34 | 8 || 42 Dodge: Dodged | 20 | 7 || 27 Block: Buckler | | 1 || 1