Dungeon Crawl Stone Soup version 0.33-a0-1126-g9300408954 (webtiles) character file. Game seed: 6376528084957081128 75 Draklor the Magician (level 4, -5/31 HPs) Began as a Djinni Fire Elementalist on Mar 24, 2025. Slain by a gnoll ... wielding a +2 halberd of venom (10 damage) ... on level 2 of the Dungeon. The game lasted 00:07:02 (1571 turns). Draklor the Magician (Djinni Fire Elementalist) Turns: 1571, Time: 00:07:03 Health: -5/31 AC: 3 Str: 11 XL: 4 Next: 55% Gold: 72 EV: 11 Int: 17 God: SH: 0 Dex: 13 rFire + + . c - +0 whip rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . g - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, strong 1, wild magic 1, evolution 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe (worn) g - a +0 cloak (worn) Scrolls d - a scroll of vulnerability {unknown} e - a scroll of teleportation {unknown} i - 3 scrolls of identify {unknown} l - a scroll of poison {unknown} Potions b - a potion of cancellation {unknown} f - a potion of curing {unknown} h - a potion of mutation j - a potion of enlightenment {unknown} k - a potion of attraction {unknown} Skills: + Level 0.1 Maces & Flails + Level 2.4 Dodging + Level 1.6 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Forgecraft * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 84% 2x1d8 5% 1 b - Scorch Fire 42% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 42% 2d13 14% 3 d - Inner Flame Hex/Fire 21% N/A 14% 3 e - Flame Wave Conj/Fire 21% 2d8 41% 4 f - Kinetic Grapnel Frge 84% 1d7 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Your muscles are strong. (Str +4, Int/Dex -1) Your spells are a little harder to cast, but a little more powerful. You have great hidden genetic potential. Message History The gnoll is lightly wounded. The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is severely wounded. The foxfire hits the gnoll but does no damage. The gnoll is severely wounded. Your foxfire dissipates. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The gnoll barely misses you. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the gnoll but does no damage. The gnoll is severely wounded. The foxfire hits the gnoll. The gnoll is almost dead. The gnoll misses you. x2; The gnoll barely misses you. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 flail! The gnoll hits you from afar with a +2 halberd of venom! * * * LOW HITPOINT WARNING * * * The foxfire hits the gnoll. The gnoll is lightly wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. The foxfire hits the gnoll. The gnoll is severely wounded. It was a potion of mutation. You feel extremely strange. You feel stronger. You feel a hidden potential growing inside you. Your hidden genetic potential grows. You feel less in control of your magic. The gnoll hits you from afar with a +2 halberd of venom! You die... #######......# #............# #............# #............## #.............. ##..........#### ######...........# #................#### #...@...#########.... #.).g...# #.... ####g(##### #.... #>..S## #.... #)g.## ######## #.... #.#.#### #......# #.... #.#....# #......# ##### #.####.###......# #g# #..........# You could see 3 gnolls and a ball python. Vanquished Creatures A gnoll (D:2) 2 adders (D:2) A dart slug (D:2) 2 endoplasms 2 giant cockroaches (D:2) 6 goblins 3 hobgoblins 6 jackals A quokka (D:1) 3 ball pythons 8 bats A frilled lizard (D:1) 3 kobolds (D:1) 3 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Draklor the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Draklor set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 94 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 257 | D:1 | Found Meamam's Antique Armour Emporium. 823 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 823 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1343 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1571 | D:2 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 1571 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1571 | D:2 | Gained mutation: You have great hidden genetic potential. | [potion of mutation] 1571 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1571 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_loops_corners, serial_shops, shop, minmay_misc_feat_pillars, minmay_distorted D:2: layout_basic, nrook_mini_vaults Skill XL: | | ---------------+-+----- Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Maces & Flails | | 0.1 Dodging | | 2.4 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Whip | 14 | 2 || 16 Cast: Foxfire | 58 | 14 || 72 Scorch | 1 | || 1 Volatile Blastmot | 1 | || 1 Use: Potion | | 1 || 1 Armour: Robe | 31 | 11 || 42 Dodge: Dodged | 30 | 9 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1570 | 1521 | 49 | 79 | 1173 | 2 | 785.0 | Dungeon | 1570 | 1521 | 49 | 79 | 1173 | 2 | 785.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1144 daAuts D:2: 426 daAuts