Dungeon Sprint DCSS version 0.27-a0-931-g5a74e75d8f (webtiles) character file. Game seed: 488303830789660933 0 Drazool the Conjurer (level 1, -1/10 HPs) Began as a Deep Elf Conjurer on Apr 10, 2021. Succumbed to Ijyb's poison ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:18 (7 turns). Drazool the Conjurer (Deep Elf Conjurer) Turns: 7, Time: 00:00:19 Health: -1/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 1/6 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (-1 -> -14), very slightly contaminated A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 3d4 3% 2 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing {@q1} d - a potion of heal wounds {@q2} e - a potion of haste {@q3} f - 2 potions of magic g - a potion of berserk rage {!q} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb ▒▒▒▒ ▒▒ ▒<.#..+ ▒..g..# ▒@.#### ▒..# ▒..# ▒..# ▒⌠⌠# ▒### You could see Ijyb. Message History You open the door. Ijyb the Twisted Goblin comes into view. She is wielding a +0 dagger of venom and carrying a wand of flame (21). The magic dart hits Ijyb. Ijyb is lightly wounded. Ijyb shouts! The magic dart hits Ijyb but does no damage. Ijyb is lightly wounded. The magic dart hits Ijyb. Ijyb is moderately wounded. Ijyb hits you but does no damage. You are poisoned. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. Ijyb hits you with a +0 dagger of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger of venom, wearing a +0 ring mail and carrying a wand of flame (21) (moderately wounded, 0% to evade) The magic dart hits Ijyb. Ijyb is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. Ijyb closely misses you. Unknown command. You die... Action || total -------------------------++------- Cast: Magic Dart || 4 Armor: Robe || 1 Dodge: Dodged || 1 Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Drazool the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 7 | D | Succumbed to Ijyb's poison Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7 | 7 | 0 | 0 | 1 | 1 | 7.0 | Dungeon | 7 | 7 | 0 | 0 | 1 | 1 | 7.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 7 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------