Dungeon Crawl Stone Soup version 0.27-a0-998-g4cfe56dd59 (webtiles) character file. Game seed: 14051167912559267601 664 Drazool the Magician (level 7, -2/51 HPs) Began as a Demonspawn Gladiator on Apr 16, 2021. Slain by Edmund ... wielding a +0 dire flail of holy wrath (14 damage) ... on level 6 of the Dungeon. The game lasted 00:16:20 (5654 turns). Drazool the Magician (Demonspawn Gladiator) Turns: 5654, Time: 00:16:22 Health: -2/51 AC: 7 Str: 15 XL: 7 Next: 31% Magic: 9/14 EV: 15 Int: 11 God: Gold: 227 SH: 0 Dex: 14 Spells: 10/16 levels left rFire . . . SeeInvis . a - +2 long sword (freeze) rCold + . . Faith . (no shield) rNeg + . . Spirit . b - +0 leather armour rPois . Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . q - +2 pair of gloves Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.17/turn C - ring of protection from cold MPRegen 0.14/turn N - ring of positive energy @: no status effects A: repulsion field 2, demonic magic 2 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 227 gold pieces. Innate Abilities, Weirdness & Mutations You are surrounded by a moderate repulsion field. (EV +3) Spells you cast may paralyse nearby enemies. Skills: - Level 2.5 Fighting - Level 3.1 Long Blades - Level 1.7 Throwing - Level 3.1 Dodging + Level 5.2 Spellcasting + Level 3.8 Conjurations * Level 1.6 Necromancy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 44% 1d5 5% 1 s - Searing Ray Conj 22% 3d3 9% 2 v - Vampiric Draining Necr 3% 2d6 36% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 12% N/A 13% 1 Pain Necr 24% 1d5 13% 1 Dazzling Flash Conj/Hex 14% N/A 34% 3 Confusing Touch Hex 2% N/A 61% 3 Gell's Gravitas Tloc 1% N/A 61% 3 Fulminant Prism Conj/Hex 3% 3d6 75% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 75% 4 Animate Dead Necr 3% N/A 78% 4 Petrify Tmut/Erth 2% N/A 95% 4 Agony Necr 6% N/A 98% 5 Metabolic Englaciation Hex/Ice 1% N/A 100% 5 Yara's Violent Unravell Hex/Tmut 1% 3d3 100% 5 Inventory: Hand Weapons a - a +2 long sword of freezing (weapon) Missiles d - 2 throwing nets {=f} k - 36 poisoned darts (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - a +0 tower shield p - a +0 buckler q - a +2 pair of gloves (worn) Magical Staves i - a staff of fire {!a} Jewellery C - a ring of protection from cold (left hand) N - a ring of positive energy (right hand) Wands g - a wand of digging (9) m - a wand of polymorph (29) Scrolls l - a scroll of teleportation {@r4} n - a scroll of summoning Potions e - 2 potions of degeneration {unknown} h - 3 potions of attraction j - a potion of curing {unknown} o - a potion of flight {unknown} r - 3 potions of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Elyvilon Fedhas Okawaru Sif Muna Annotations: D:6 Edmund ########## #........# # #<.....#.#.# #......#..# #........## #......#..# #........#.# #........# # ###@.##.## #@.# .# #...... !....... ........# #.(....... #.(.....## #.(....## You could see Edmund (very poisoned). Message History You throw a poisoned dart. The poisoned dart hits Edmund. Edmund looks even sicker. You throw a poisoned dart. The poisoned dart hits Edmund. Edmund looks as sick as possible! You throw a poisoned dart. The poisoned dart barely misses Edmund. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +0 dire flail of holy wrath and wearing a +0 ring mail of positive energy (lightly wounded, extremely poisoned, 79% to hit) The searing ray hits Edmund. Edmund is moderately wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The searing ray hits Edmund! Edmund is heavily wounded. Edmund hits you with a +0 dire flail of holy wrath. You convulse. The searing ray hits Edmund. Edmund is severely wounded. Edmund hits you with a +0 dire flail of holy wrath! You convulse! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is almost dead. You finish channeling your searing ray. Edmund hits you with a +0 dire flail of holy wrath! * * * LOW HITPOINT WARNING * * * You convulse! You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 3 | 3.1 Long Blades | 3 | 3.1 Spellcasting | 1 3 5 | 5.2 Conjurations | 1 2 3 | 3.8 Necromancy | 1 | 1.6 Fighting | | 2.5 Throwing | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Long sword | 121 | 87 | 23 || 231 Throw: Dart | 8 | 14 | 8 || 30 Throwing net | 1 | | || 1 Cast: Magic Dart | | 19 | || 19 Searing Ray | | 14 | 1 || 15 Use: Scroll | 2 | 8 | 1 || 11 Potion | | 1 | || 1 Stab: Sleeping | 1 | 2 | || 3 Held in net/web | 1 | | || 1 Paralysed | | 11 | || 11 Distracted | | 1 | || 1 Armor: Leather armour | 38 | 17 | 8 || 63 Dodge: Dodged | 90 | 76 | 24 || 190 Rpst.: Long sword | 35 | 28 | 7 || 70 Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic D:2: layout_rooms D:3: layout_loops_ring, nicolae_overflow_crystal_walls D:4: layout_basic, kennysheep_mini_moat, minmay_small_thing D:5: layout_gridville, okawaru_altar_gauntlet_db, nicolae_sif_muna_condensation D:6: layout_loops_corners, overflow_temple_1_default, uniq_edmund, uniq_menkaure Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drazool the Demonspawn Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 311 | D:1 | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [demonic ancestry] 311 | D:1 | Reached XP level 2. HP: 9/22 MP: 2/2 804 | D:1 | Reached skill level 3 in Dodging 951 | D:1 | Reached skill level 3 in Long Blades 1344 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1344 | D:2 | Reached XP level 3. HP: 18/28 MP: 3/3 1450 | D:2 | Learned a level 1 spell: Magic Dart 1654 | D:2 | Reached skill level 1 in Spellcasting 1884 | D:3 | Gained mutation: Spells you cast may paralyse nearby | enemies. [demonic ancestry] 1884 | D:3 | Reached XP level 4. HP: 34/34 MP: 4/6 1890 | D:3 | Reached skill level 1 in Conjurations 2064 | D:3 | Reached skill level 2 in Spellcasting 2570 | D:3 | Found a blossoming altar of Fedhas. 3175 | D:4 | HP: 5/51 [poisoned by a killer bee] 3407 | D:4 | Reached skill level 3 in Spellcasting 3407 | D:4 | Reached XP level 5. HP: 15/39 MP: 6/9 3691 | D:4 | Learned a level 2 spell: Searing Ray 3750 | D:4 | Reached skill level 2 in Conjurations 4356 | D:5 | Entered Level 5 of the Dungeon 4418 | D:5 | Noticed an ogre 4429 | D:5 | Reached XP level 6. HP: 39/46 MP: 11/11 4445 | D:5 | Reached skill level 4 in Spellcasting 4561 | D:5 | Reached skill level 3 in Conjurations 4960 | D:5 | Found a shimmering blue altar of Sif Muna. 4963 | D:5 | Noticed an ice beast 4973 | D:5 | Killed an ice beast 4974 | D:5 | Reached skill level 5 in Spellcasting 4974 | D:5 | Gained mutation: You are surrounded by a moderate repulsion | field. (EV +3) [demonic ancestry] 4974 | D:5 | Reached XP level 7. HP: 40/51 MP: 4/14 5055 | D:5 | Learned a level 3 spell: Vampiric Draining 5493 | D:5 | Found an iron altar of Okawaru. 5518 | D:5 | Reached skill level 1 in Necromancy 5645 | D:6 | Noticed Edmund 5654 | D:6 | Slain by Edmund Vanquished Creatures An ice beast (D:5) An ogre (D:5) A water moccasin skeleton (D:5) A killer bee (D:4) A howler monkey (D:5) 2 bullfrog zombies A centaur zombie (D:6) A hound (D:5) An iguana (D:5) An orc wizard (D:3) A hound zombie (D:5) 2 gnolls (D:5) 6 adders 2 worms A dart slug (D:2) 4 orcs 7 ball pythons 7 bats 6 endoplasms 5 giant cockroaches 5 goblins 9 hobgoblins 8 jackals 5 quokkas A frilled lizard (D:1) 9 kobolds 5 rats 94 creatures vanquished. Vanquished Creatures (collateral kills) 2 orcs (D:3) 2 creatures vanquished. Grand Total: 96 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5708 | 5477 | 231 | 176 | 4391 | 6 | 951.3 | Dungeon | 5708 | 5477 | 231 | 176 | 4391 | 6 | 951.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1490 daAuts D:5: 1264 daAuts D:1: 1209 daAuts D:3: 1025 daAuts D:2: 676 daAuts D:6: 43 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 803 | 146 | 15.4 | 88 | 8 | 8.3 +---------+---------+-------+---------+---------+------- D:1 | 26 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 42 | 0 | 0.0 | 21 | 0 | 0.0 D:3 | 73 | 0 | 0.0 | 15 | 0 | 0.0 D:4 | 84 | 108 | 56.2 | 22 | 2 | 8.3 D:5 | 531 | 38 | 6.7 | 12 | 6 | 33.3 D:6 | 47 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------