Dungeon Crawl Stone Soup version 0.27-a0-1123-g2f9bb313c0 (webtiles) character file. Game seed: 5334211033685770530 231 Drazool the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on May 3, 2021. Slain by Edmund ... wielding a +2 vorpal flail (9 damage) ... on level 4 of the Dungeon. The game lasted 00:08:03 (4195 turns). Drazool the Conjurer (Deep Elf Conjurer) Turns: 4195, Time: 00:08:03 Health: -2/28 AC: 3 Str: 4 XL: 5 Next: 72% Magic: 3/13 EV: 12 Int: 24 God: Gold: 97 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . SeeInvis . b - +1 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . g - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . j - scarf {shadows} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 97 gold pieces. Skills: + Level 3.8 Dodging + Level 4.1 Stealth + Level 4.5 Spellcasting + Level 5.7 Conjurations + Level 1.6 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Fulminant Prism Conj/Hex 11% 3d9 36% 4 m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 64% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 46% N/A 11% 3 Beastly Appendage Tmut 10% N/A 17% 1 Wereblood Tmut 5% N/A 26% 2 Spider Form Tmut/Pois 2% N/A 45% 3 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 45% 4 Ice Form Ice/Tmut 5% N/A 86% 4 Hydra Form Tmut 2% N/A 99% 5 Inventory: Hand Weapons b - a +1 short sword (weapon) Missiles f - 7 datura-tipped darts Armour a - a +0 robe d - a +0 kite shield g - a +0 leather armour (worn) j - a scarf of shadows (worn) Potions e - a potion of ambrosia h - a potion of mutation i - a potion of degeneration {unknown} k - a potion of heal wounds {@q2} l - a potion of haste {@q3} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund #.#.###.# #.#.# #.# #######.#.###.# ..............# ...###.##.##### #........# #####.#### #.######.# #..)@@...# #.######## You could see Edmund. Message History (Press . to maintain the ray.) You hear a shout! The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits Edmund! Edmund is moderately wounded. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits Edmund. Edmund is heavily wounded. The searing ray hits Edmund! Edmund is severely wounded. You finish channeling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 vorpal flail and wearing a +0 ring mail (severely wounded, 83% to hit) The searing ray hits Edmund. Edmund is severely wounded. (Press . to maintain the ray.) Edmund hits you with a +2 vorpal flail! The searing ray hits Edmund. Edmund is severely wounded. Edmund hits you with a +2 vorpal flail! * * * LOW HITPOINT WARNING * * * x2 The searing ray hits Edmund. Edmund is almost dead. Edmund hits you with a +2 vorpal flail! You die... Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.1 Dodging | 3 | 3.8 Conjurations | 5 | 5.7 Spellcasting | 4 | 4.5 Hexes | 1 | 1.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 45 | 32 || 77 Searing Ray | 9 | 23 || 32 Use: Scroll | 1 | 7 || 8 Armor: Robe | 2 | || 2 Dodge: Dodged | 6 | 2 || 8 Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_rooms D:2: layout_basic, uniq_natasha D:3: layout_loops_corners, hellmonk_ecumenical_altar_lost_god D:4: layout_loops_corners, general_overflow_altar, slow_altar_2, lemuel_doored_altar, hangedman_decor_diamond_cutter, uniq_edmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drazool the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 185 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 192 | D:1 | Learned a level 2 spell: Searing Ray 660 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 692 | D:1 | Reached skill level 3 in Stealth 1233 | D:2 | Noticed Natasha 1236 | D:2 | Killed Natasha 1237 | D:2 | Reached skill level 3 in Dodging 1237 | D:2 | Reached skill level 5 in Conjurations 1400 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1490 | D:2 | Noticed Natasha 1498 | D:2 | Killed Natasha 2013 | D:2 | Learned a level 4 spell: Fulminant Prism 2100 | D:2 | Reached skill level 4 in Spellcasting 2626 | D:2 | Noticed Natasha 2634 | D:2 | Killed Natasha 2635 | D:2 | Reached XP level 5. HP: 18/28 MP: 3/13 2952 | D:3 | Reached skill level 1 in Hexes 3028 | D:3 | Reached skill level 4 in Stealth 3566 | D:3 | Found a faded altar of an unknown god. 4188 | D:4 | Noticed Edmund 4195 | D:4 | Slain by Edmund Vanquished Creatures An orc priest (D:3) Natasha (thrice) (D:2) A gnoll (D:4) 3 adders An adder skeleton (D:2) A worm (D:3) 3 dart slugs 3 orcs (D:3) 3 endoplasms 4 giant cockroaches 6 goblins 4 hobgoblins 6 jackals (D:1) 6 kobolds 4 quokkas 12 ball pythons 4 bats 5 frilled lizards 8 rats 78 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4193 | 3972 | 221 | 0 | 3661 | 4 | 1048.2 | Dungeon | 4193 | 3972 | 221 | 0 | 3661 | 4 | 1048.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1698 daAuts D:1: 1232 daAuts D:3: 1167 daAuts D:4: 94 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 289 | 41 | 12.4 | 73 | 5 | 6.4 +---------+---------+-------+---------+---------+------- D:1 | 50 | 6 | 10.7 | 28 | 4 | 12.5 D:2 | 135 | 35 | 20.6 | 26 | 1 | 3.7 D:3 | 87 | 0 | 0.0 | 17 | 0 | 0.0 D:4 | 17 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------