Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 14313154893430529956 734 Drazool the Magician (level 8, -7/50 HPs) Began as a Djinni Fire Elementalist on Aug 2, 2021. Shot with an arrow by a centaur (15 damage) ... on level 6 of the Dungeon. The game lasted 00:13:07 (4292 turns). Drazool the Magician (Djinni Fire Elementalist) Turns: 4292, Time: 00:13:07 Health: -7/50 AC: 4 Str: 7 (8) XL: 8 Next: 4% Gold: 140 EV: 12 Int: 16 (18) God: SH: 0 Dex: 14 rFire + . . SeeInvis + r - +4 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . l - +0 cloak rCorr . Rampage . s - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.16/turn v - ring of see invisible MPRegen 0.00/turn C - ring of ice @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1, see invisible, mutation resistance 1, MP-powered wands a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 140 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) You have supernaturally acute eyesight. (SInv) You are somewhat resistant to further mutation. You expend health (3 HP) to strengthen your wands. Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 6.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Animate Skeleton Necr 54% N/A 1% 1 c - Conjure Flame Conj/Fire 27% 6-21 2% 3 f - Foxfire Conj/Fire 100% 2x1d9 1% 1 l - Fireball Conj/Fire 13% 3d7 22% 5 r - Inner Flame Hex/Fire 27% N/A 2% 3 s - Searing Ray Conj 54% 3d5 1% 2 w - Wereblood Tmut 27% N/A 1% 2 y - Sticky Flame Conj/Fire 27% 2d5 8% 4 Your spell library was empty. Inventory: Hand Weapons g - a +0 short sword r - a +4 dagger (weapon) Armour a - a +0 robe (worn) l - a +0 cloak (worn) s - a +0 pair of gloves (worn) Jewellery v - a ring of see invisible (left hand) C - a ring of ice (right hand) Scrolls b - 2 scrolls of teleportation {@r2} c - a scroll of magic mapping {unknown} j - a scroll of immolation n - a scroll of torment {unknown} p - a scroll of enchant weapon Potions e - a potion of flight {unknown} i - a potion of lignification {unknown} k - 3 potions of attraction m - 2 potions of degeneration q - a potion of mutation Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Wu Jian Zin Annotations: D:2 1 runed translucent door, Crazy Yiuf #.#.#......... ...#.#.####'##+## #........>##.# #.....#.#.##.# #.#.###.#.##.# .. #.#.##.######## #. #.#.).......... # #....#......... ###....'@........ +#.c....########## ......#...# #.# ......#...##########.# ............§§S...##.# )............cOg..##.# ..................##.# ..................##.# ..............)..##.###.#.. You could see a centaur. Message History The gnoll shouts! Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Okay, then. Okay, then. Found 15 gold pieces. A howler monkey skeleton comes into view. Found a scroll of teleportation. You see here 15 gold pieces. A howler monkey zombie comes into view. A phantom comes into view. You see here a scroll of teleportation {@r2}. b - 3 scrolls of teleportation {@r2} (gained 1) As you read the scroll of teleportation {@r2}, it crumbles to dust. You feel strangely unstable. The howler monkey skeleton hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Your surroundings suddenly seem different. A centaur comes into view. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Found a trident. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * There is an open door here. The centaur shoots an arrow. The arrow hits you! You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 5 6 | 6.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | | 1 | || 1 Short sword | | 2 | || 2 Dagger | | | 1 || 1 Cast: Foxfire | 51 | 87 | 32 || 170 Use: Scroll | | | 9 || 9 Potion | | | 6 || 6 Armor: Robe | | 2 | 9 || 11 Dodge: Dodged | 2 | 2 | 12 || 16 Levels and vault maps discovered: D:1: denvon_arrival_hothouse, layout_basic, minmay_misc_feat_iff, amcnicky_mini_rare_corridor_liquid, amcnicky_mini_pool_small D:2: layout_basic, kennysheep_generic_room_12, uniq_crazy_yiuf_cottage D:3: layout_loops_corners, grunt_temple_overflow_gold_and_silver, nicolae_wu_jian_immortal_techniques D:4: layout_cave_pods D:6: minmay_recursive_quarters, layout_basic, serial_shops, nicolae_shop_behind_doors, minmay_misc_feat_rugged, due_unseen_surprise Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drazool the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 335 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 779 | D:1 | Reached skill level 3 in Spellcasting 1409 | D:2 | Found a runed translucent door. 1410 | D:2 | Noticed Crazy Yiuf 1447 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 1447 | D:2 | Learned a level 1 spell: Animate Skeleton 1563 | D:2 | Noticed an ogre 1640 | D:2 | Killed an ogre 1641 | D:2 | Reached skill level 4 in Spellcasting 1641 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 1641 | D:2 | Reached XP level 5. HP: 28/35 MP: 0/0 1641 | D:2 | Learned a level 2 spell: Wereblood 3095 | D:3 | Reached XP level 6. HP: 38/40 MP: 0/0 3276 | D:3 | Found an ornate altar of the Wu Jian Council. 3314 | D:3 | Found an opulent altar of Gozag. 3314 | D:3 | Found a glowing silver altar of Zin. 3450 | D:4 | Reached skill level 5 in Spellcasting 3601 | D:4 | Noticed an ogre 3606 | D:4 | Killed an ogre 3843 | D:4 | Reached XP level 7. HP: 38/45 MP: 0/0 3843 | D:4 | Learned a level 2 spell: Searing Ray 3892 | D:4 | You are sucked into a shaft and drop 2 floors! 3968 | D:6 | Noticed a water moccasin 3979 | D:6 | Killed a water moccasin 3980 | D:6 | Reached skill level 6 in Spellcasting 4195 | D:6 | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 4195 | D:6 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 4195 | D:6 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 4224 | D:6 | Reached XP level 8. HP: 42/50 MP: 0/0 4292 | D:6 | Shot with an arrow by a centaur Vanquished Creatures A water moccasin (D:6) 2 ogres A centaur (D:6) 2 kobold brigands A jelly (D:4) A gnoll shaman (D:6) An iguana (D:3) 3 gnolls (D:6) A howler monkey skeleton (D:6) 4 adders An ufetubus (D:4) 2 worms (D:2) 3 orcs (D:4) 5 ball pythons 9 endoplasms A giant cockroach (D:2) 3 hobgoblins 11 jackals 6 kobolds 3 quokkas (D:2) 2 bats A frilled lizard (D:1) 3 goblins 6 rats 73 creatures vanquished. Vanquished Creatures (others) 282 foxfires 282 creatures vanquished. Grand Total: 355 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4290 | 4113 | 177 | 4 | 3551 | 5 | 858.0 | Dungeon | 4290 | 4113 | 177 | 4 | 3551 | 5 | 858.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1302 daAuts D:2: 1056 daAuts D:3: 1015 daAuts D:4: 517 daAuts D:6: 399 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1045 | 4 | 0.4 | 71 | 2 | 2.7 +---------+---------+-------+---------+---------+------- D:1 | 22 | 0 | 0.0 | 13 | 0 | 0.0 D:2 | 197 | 4 | 2.0 | 19 | 2 | 9.5 D:3 | 50 | 0 | 0.0 | 9 | 0 | 0.0 D:4 | 309 | 0 | 0.0 | 17 | 0 | 0.0 D:6 | 467 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+-------