Dungeon Crawl Stone Soup version 0.32-a0-898-g7811c86cf0 (webtiles) character file. Game seed: 4772471105781194343 1 Drazool the Apothecary (level 1, 0/15 HPs) Began as a Djinni Fire Elementalist on Apr 4, 2024. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (33 turns). Drazool the Apothecary (Djinni Fire Elementalist) Turns: 33, Time: 00:00:29 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 22% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes Level 0.0 Charms + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations Level 0.0 Transmutations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level f - Foxfire Conj/Fire 48% 2x1d6 4% 1 r - Inner Flame Hex/Fire 12% N/A 16% 3 X - Scorch Fire 24% 2d6 8% 2 Y - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 Z - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of mutation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #~~○~÷#.#~○~~~# #~~~~~#<#~~~~~# #~~~~~#.#÷~~~~# #~~▓~~#.#~~▓~☼# #~~~~~#.#~~~~☼# #~~~~~#.#~~☼~~# ##~~~~#'#☼~~~## #######v###### #.....v@J..# #.########.# # You could see an endoplasm (ally target). Message History The endoplasm hits you. As you open the door, it creaks loudly! The endoplasm barely misses you. Your magical contamination has completely faded away. Found a scroll labelled WUAVIWYKAS. There is an open door here. An endoplasm comes into view. The endoplasm hits you but does no damage. The endoplasm quivers. You see here a scroll labelled WUAVIWYKAS. You conjure some foxfire! The endoplasm misses you. There is not enough space to conjure foxfire! The foxfire hits the endoplasm. You kill the endoplasm! The endoplasm closely misses you. Unknown command. You conjure some foxfire! The endoplasm hits you. The foxfire hits the endoplasm. The endoplasm is moderately wounded. The foxfire hits the endoplasm. The endoplasm is almost dead. The endoplasm hits you. You are too injured to fight recklessly! Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... Action || total ---------------------------++------- Cast: Foxfire || 7 Armour: Robe || 6 Dodge: Dodged || 6 Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drazool the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Drazool set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 33 | D:1 | Frozen to death by an endoplasm Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Vanquished Creatures (others) 6 foxfires (D:1) 6 creatures vanquished. Grand Total: 7 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 33 | 33 | 0 | 0 | 3 | 1 | 33.0 | Dungeon | 33 | 33 | 0 | 0 | 3 | 1 | 33.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 33 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------