Dungeon Crawl Stone Soup version 0.33-a0-1446-g9efba704ed (webtiles) character file. Game seed: 677646761464584582 124 Drazool the Magician (level 5, -1/35 HPs) Began as a Djinni Fire Elementalist on Apr 18, 2025. Slain by a gnoll ... wielding a +0 halberd (8 damage) ... on level 4 of the Dungeon. The game lasted 00:05:33 (2214 turns). Drazool the Magician (Djinni Fire Elementalist) Turns: 2214, Time: 00:05:34 Health: -1/35 AC: 2 Str: 7 XL: 5 Next: 30% Gold: 60 EV: 11 Int: 24 God: SH: 0 Dex: 14 rFire + + . g - +2 dagger (venom) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... I - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 60 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations + Level 4.6 Hexes + Level 4.6 Summonings + Level 4.6 Necromancy + Level 4.6 Translocations + Level 4.6 Forgecraft + Level 4.6 Fire Magic + Level 4.6 Ice Magic + Level 4.6 Air Magic + Level 4.6 Earth Magic + Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level f - Foxfire Conj/Fire 100% 2x1d9 1% 1 m - Magic Dart Conj 100% 1d8 1% 1 r - Inner Flame Hex/Fire 27% N/A 4% 3 v - Volatile Blastmotes Fire/Tloc 54% 2d14 4% 3 X - Scorch Fire 54% 2d7 1% 2 Y - Construct Spike Laun Frge 54% 2d5 1% 2 Z - Flame Wave Conj/Fire 27% 2d9 14% 4 Your spell library was empty. Inventory: Hand Weapons g - a +2 dagger of venom (weapon) Missiles h - 4 silver javelins j - a throwing net {=f} Armour a - a +0 robe (worn) Jewellery I - a +6 ring of intelligence (worn) Wands i - a wand of flame (27) Scrolls b - 5 scrolls of identify {unknown} d - 3 scrolls of teleportation {unknown} e - 2 scrolls of enchant weapon {unknown} f - a scroll of amnesia {unknown} Potions c - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: ########### +..@†j..... ###h.j..... #.j.▒▒▒▒. ..#.▒ ###.▒ .▒ ▒ You could see a hound and 3 gnolls. Message History Spell assigned to 'Y'. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! A gnoll comes into view. It is wielding a +0 halberd. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 halberd (moderately wounded, ally target, chance to affect: 87%) The gnoll is filled with an inner flame. The foxfire hits the gnoll but does no damage. The gnoll is moderately wounded. The foxfire hits the hound. The hound is lightly wounded. The gnoll closely misses you. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The hound misses you. The hound bites you. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The foxfire hits the hound. The hound is heavily wounded. The foxfire hits the gnoll. Flame seeps out of the gnoll. The gnoll is moderately wounded. The hound completely misses you. The gnoll hits you from afar with a +0 halberd! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 4 || 4 Cast: Foxfire | 85 | 40 || 125 Scorch | 5 | 3 || 8 Inner Flame | | 11 || 11 Armour: Robe | 1 | 7 || 8 Dodge: Dodged | | 4 || 4 Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_rooms D:2: minmay_skewed_foursquare, layout_basic, grunt_ministairs_13 D:3: layout_loops_cross, minmay_checkerbox D:4: layout_basic, serial_shops, shop, shop, nicolae_shop_waterfront, shop_fountains, shop, dreamdust_gnoll_farm Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Reached skill level 3 in Spellcasting 0 | D:1 | Reached skill level 3 in Conjurations 0 | D:1 | Reached skill level 3 in Hexes 0 | D:1 | Reached skill level 3 in Summonings 0 | D:1 | Reached skill level 3 in Necromancy 0 | D:1 | Reached skill level 3 in Translocations 0 | D:1 | Reached skill level 3 in Forgecraft 0 | D:1 | Reached skill level 3 in Fire Magic 0 | D:1 | Reached skill level 3 in Ice Magic 0 | D:1 | Reached skill level 3 in Air Magic 0 | D:1 | Reached skill level 3 in Earth Magic 0 | D:1 | Reached skill level 3 in Alchemy 0 | D:1 | Drazool the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Drazool set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 72 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 202 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 202 | D:1 | Learned a level 1 spell: Magic Dart 1126 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1202 | D:2 | Reached skill level 4 in Spellcasting 1202 | D:2 | Reached skill level 4 in Conjurations 1202 | D:2 | Reached skill level 4 in Hexes 1202 | D:2 | Reached skill level 4 in Summonings 1202 | D:2 | Reached skill level 4 in Necromancy 1202 | D:2 | Reached skill level 4 in Translocations 1202 | D:2 | Reached skill level 4 in Forgecraft 1202 | D:2 | Reached skill level 4 in Fire Magic 1202 | D:2 | Reached skill level 4 in Ice Magic 1202 | D:2 | Reached skill level 4 in Air Magic 1202 | D:2 | Reached skill level 4 in Earth Magic 1202 | D:2 | Reached skill level 4 in Alchemy 2211 | D:4 | Reached XP level 5. HP: 27/35 MP: 0/0 2211 | D:4 | Learned a level 2 spell: Construct Spike Launcher 2214 | D:4 | Slain by a gnoll Vanquished Creatures A hound (D:4) 2 adders A gnoll (D:3) 3 dart slugs An orc (D:3) A ribbon worm (D:2) 4 endoplasms 5 giant cockroaches 7 hobgoblins 2 jackals (D:1) 3 quokkas (D:1) 12 ball pythons 4 bats 3 frilled lizards 7 goblins 7 kobolds 7 rats 70 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2199 | 2115 | 84 | 12 | 1699 | 4 | 549.8 | Dungeon | 2199 | 2115 | 84 | 12 | 1699 | 4 | 549.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 752 daAuts D:3: 722 daAuts D:1: 715 daAuts D:4: 8 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 110 | 68 | 38.2 | 57 | 13 | 18.6 +---------+---------+-------+---------+---------+------- D:1 | 47 | 0 | 0.0 | 29 | 0 | 0.0 D:2 | 32 | 10 | 23.8 | 15 | 8 | 34.8 D:3 | 29 | 16 | 35.6 | 12 | 4 | 25.0 D:4 | 2 | 42 | 95.5 | 1 | 1 | 50.0 +---------+---------+-------+---------+---------+-------