Dungeon Crawl Stone Soup version 0.31-b1-22-gc680215f68 (webtiles) character file. Game seed: 7801694029762522271 50 Driedwater the Conjurer (level 3, 0/19 HPs) Began as a Tengu Conjurer on Jan 18, 2024. Was an Initiate of Ru. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:40 (1294 turns). Driedwater the Conjurer (Tengu Conjurer) Turns: 1294, Time: 00:03:42 Health: 0/19 AC: 6 Str: 7 XL: 3 Next: 79% Magic: 3/7 EV: 7 Int: 20 God: Ru [......] Gold: 22 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . d - +1 spear (heavy) rCold . . . (no shield) rNeg . . . g - +0 scale mail rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: very slightly contaminated A: beak, talons 3, no forms, acrobatic a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Ru. Ru was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +1 heavy spear (weapon) Armour f - a +0 leather armour g - a +0 scale mail (worn) Scrolls i - a scroll of identify {unknown} Potions a - a potion of enlightenment {unknown} e - a potion of mutation {unknown} h - a potion of might {unknown} Skills: + Level 0.1 Armour + Level 2.2 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting + Level 6.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 21% 2 Fulminant Prism Conj/Alch 7% 3d7 99% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ru Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You cannot voluntarily change form. You can magically evade attacks while moving or waiting. Message History You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll attacks as it pursues you! The gnoll barely misses you. Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. Found a stone staircase leading up. Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you but does no damage. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 spear. You die... .... . # #..# #.#..# .# .# # #..####.#..##.##.# #. #..#............. ...##............... ........<....... .. . ...##..#.##.##.# .# ... ........)##.##.##.#..### ).............g.@....... ....#....##.##.##%#..### .................... ... .$<.........##.#..#... . ............##.#..#..... ...##........... .# <.#. ... ........##.# .. ... #..##....#...... ... ... You could see a gnoll. Vanquished Creatures 2 gnolls (D:3) A dart slug (D:3) 2 ball pythons 6 endoplasms A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 3 quokkas (D:1) 2 bats (D:1) 6 frilled lizards (D:1) A kobold (D:1) 2 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Driedwater the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 42 | D:1 | Found a faded altar of an unknown god. 60 | D:1 | Prayed at the altar of an unknown god. 60 | D:1 | Became a worshipper of Ru the Awakened 135 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 260 | D:1 | Reached skill level 6 in Conjurations 546 | D:1 | Gained mutation: You cannot voluntarily change form. [Ru | sacrifice] 848 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 1294 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_loops_ring, hellmonk_ecumenical_altar_prayer_group, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_b, minmay_lizard_pond D:2: kennysheep_big_flooded_room, layout_basic, serial_shops, nicolae_shop_tiny_glass D:3: layout_basic, serial_shops, nicolae_shop_just_a_little_nook, minmay_cupped Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.6 Armour | | 0.1 Dodging | | 2.2 Stealth | | 2.2 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Spear || 4 Kick || 2 Cast: Magic Dart || 51 Invoke: Sacrifice Forms || 1 Use: Potion || 1 Armour: Scale mail || 7 Dodge: Dodged || 9