Dungeon Crawl Stone Soup version 0.31.0-2-g5a2aebc5c2 (webtiles) character file. Game seed: 9020723818682523488 0 Driedwater the Insei (level 1, 18/18 HPs) Began as a Djinni Reaver on Jan 20, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (2 turns). Driedwater the Insei (Djinni Reaver) Turns: 2, Time: 00:00:07 Health: 18/18 AC: 3 Str: 11 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 14 God: SH: 0 Dex: 11 rFire + + . - Unarmed rCold x . . (no shield) rNeg . . . a - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 leather armour (worn) Skills: + Level 2.0 Fighting + Level 2.1 Dodging + Level 3.0 Unarmed Combat + Level 2.9 Spellcasting + Level 2.9 Conjurations + Level 2.9 Hexes + Level 2.9 Summonings + Level 2.9 Necromancy + Level 2.9 Translocations + Level 2.9 Fire Magic + Level 2.9 Ice Magic + Level 2.9 Air Magic + Level 2.9 Earth Magic + Level 2.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 40% 2d8 9% 1 b - Momentum Strike Conj/Tloc 20% 3d8 13% 2 c - Hailstorm Conj/Ice 10% 3d6 26% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Driedwater the Djinni Reaver. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Kiss of Death, Momentum Strike, Hailstorm. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ### ...######## #...# ..........##..#.. ......~~~......## #...≈~~≈.~~...... ..~~~~~.≈~≈≈~...# .~~≈~~...~~≈≈~... ..~~~..<.@~≈≈..# ..≈~~≈...~~~~~..# ...~~~≈.~~≈..~~.. ~....~.~≈~~...... ~~.....~≈~..##... .~...........# .# ....###.###.#.# . ##.# .## #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Driedwater the Djinni Reaver began the quest for the Orb. 0 | D:1 | Driedwater set off with the following spells memorised: | Kiss of Death, Momentum Strike, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 2 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, nicolae_concentric_dashed_squares_wild