Dungeon Crawl Stone Soup version 0.31.0-4-g52a2dc7128 (webtiles) character file. Game seed: 1386819058349784598 55 Driedwater the Conjurer (level 3, -4/21 HPs) Began as an Octopode Conjurer on Jan 21, 2024. Killed by divine providence ... invoked by an orc priest (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:42 (872 turns). Driedwater the Conjurer (Octopode Conjurer) Turns: 872, Time: 00:02:42 Health: -4/21 AC: 1 Str: 6 XL: 3 Next: 93% Magic: 2/6 EV: 13 Int: 22 God: Gold: 93 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Scrolls c - a scroll of vulnerability h - a scroll of identify {unknown} Potions a - a potion of magic b - a potion of heal wounds {unknown} e - a potion of might {unknown} f - a potion of brilliance {unknown} g - a potion of cancellation Skills: + Level 2.2 Dodging + Level 2.9 Stealth + Level 2.2 Spellcasting + Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 2% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 21% 2 Passwall Erth 2% N/A 38% 3 Swiftness Air 2% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You barely miss the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You hit the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You closely miss the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You barely miss the goblin. The goblin is heavily wounded. Your transformation is almost over. The goblin hits you but does no damage. You barely miss the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You closely miss the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! You closely miss the orc. The orc hits you but does no damage. You barely miss the orc. The orc hits you but does no damage. You closely miss the orc. The orc hits you but does no damage. You hit the orc. The orc is heavily wounded. The orc hits you but does no damage. You smack the orc! You kill the orc! You hit the rat but do no damage. The rat bites you but does no damage. You smack the rat! You kill the rat! You feel less wooden. An orc priest comes into view. It is wielding a +0 club. You barely miss the orc. You grab the orc. You constrict the orc. The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... ... ## ... #.##.# #.#.# ## #.o# #.# ##.# #.###)## #.#o## ##@## ##...#### ## ###.......+ +. #........## #. #)###.##.# #. #. #.# .# #. # ###.# # #. # #...# #+# #. #.#.### #.# #. You could see an orc priest and an orc. Vanquished Creatures An orc wizard (D:2) An adder (D:2) A dart slug (D:1) 2 orcs (D:2) 2 endoplasms (D:2) 2 goblins (D:2) 3 hobgoblins 2 quokkas (D:1) A kobold (D:1) 2 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Driedwater the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 309 | D:1 | Reached XP level 2. HP: 9/17 MP: 1/5 557 | D:2 | Noticed Terence 803 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 845 | D:2 | Reached skill level 5 in Conjurations 872 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_rooms D:2: layout_loops_corners, chequers_big_river, nrook_mini_vaults, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 2.2 Stealth | | 2.9 Spellcasting | | 2.2 Action || total ---------------------------++------- Melee: Unarmed || 28 Constrict || 3 Tentacles || 1 Cast: Magic Dart || 38 Use: Scroll || 2 Potion || 3 Armour: Skin || 29 Dodge: Dodged || 3