Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 16905466952087422181 65 Driedwater the Magician (level 4, -8/31 HPs) Began as a Djinni Necromancer on Jan 28, 2024. Mangled by a gnoll ... wielding a +0 spear (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:34 (1104 turns). Driedwater the Magician (Djinni Necromancer) Turns: 1104, Time: 00:03:35 Health: -8/31 AC: 2 Str: 4 (7) XL: 4 Next: 34% Gold: 66 EV: 12 Int: 18 (19) God: SH: 0 Dex: 10 (13) rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-9 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons b - a +1 spear of venom Armour a - a +0 robe (worn) f - a +0 cloak Scrolls c - 2 scrolls of revelation {unknown} e - a scroll of noise {unknown} g - a scroll of vulnerability {unknown} h - a scroll of immolation {unknown} i - a scroll of teleportation j - a scroll of blinking {unknown} Potions d - a potion of degeneration Skills: + Level 0.5 Fighting + Level 2.5 Dodging + Level 1.8 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 76% 1d7 2% 1 b - Vampiric Draining Necr 19% 2d7 7% 3 c - Animate Dead Necr 19% N/A 22% 4 d - Curse of Agony Necr 19% N/A 54% 5 e - Freeze Ice 76% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Necrotise. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The gnoll writhes in agony. * * * LOW HITPOINT WARNING * * * The gnoll completely misses you. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (chance to affect: 84%) The gnoll writhes in agony. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (chance to affect: 84%) The gnoll writhes in agony. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... #..:....# #.......# ####.....†.############# ........................ ######..################ #....# #### #.##.# ...# #.##.# #..##.##@# #### #..#.##.##..... #.#.##gg...... ##......##[.... ##.......)...... # ##............... #.###................ #.................... ####................ You could see 2 gnolls. Vanquished Creatures An adder (D:2) 2 gnolls (D:2) 2 dart slugs (D:1) 3 endoplasms A giant cockroach (D:2) 2 hobgoblins (D:1) 2 jackals (D:1) 4 kobolds (D:1) 2 quokkas (D:1) 2 bats 2 goblins (D:1) 6 rats 29 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) An endoplasm (D:1) A frilled lizard (D:2) A rat (D:2) 4 creatures vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Driedwater the Djinni Necromancer began the quest for the | Orb. 0 | D:1 | Driedwater set off with the following spells memorised: | Necrotise, Vampiric Draining, Animate Dead, Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 247 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 642 | D:1 | Reached XP level 3. HP: 15/25 MP: 0/0 642 | D:1 | Learned a level 1 spell: Freeze 1064 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1104 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_loops_cross D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Fighting | | 0.5 Dodging | | 2.5 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Necrotise | 68 | 8 || 76 Use: Scroll | 1 | || 1 Potion | | 1 || 1 Armour: Robe | 22 | 5 || 27 Dodge: Dodged | 27 | 5 || 32