Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 15783583131778391578 0 Driedwater the Grave Robber (level 1, 13/13 HPs) Began as a Merfolk Necromancer on Jan 28, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). Driedwater the Grave Robber (Merfolk Necromancer) Turns: 0, Time: 00:00:06 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 3.2 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 40% 1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 10% 2d6 19% 3 Animate Dead Necr 10% N/A 52% 4 Curse of Agony Necr 10% N/A 86% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Driedwater the Merfolk Necromancer. The sublime Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ♣♣♣ ♣@♣ #8.8# ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Driedwater the Merfolk Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_rooms, chequers_ecumenical_altar_twisty, serial_shops, nicolae_shop_statue_plus, shop, nicolae_shop_pleasant_corner_grove, shop, chequers_serial_rivers_micro_a, chequers_arboretum