Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 7818860703861385239 28 Driedwater the Magician (level 3, -2/25 HPs) Began as a Djinni Air Elementalist on Jan 28, 2024. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:38 (513 turns). Driedwater the Magician (Djinni Air Elementalist) Turns: 513, Time: 00:01:39 Health: -2/25 AC: 8 Str: 7 XL: 3 Next: 30% Gold: 67 EV: 3 Int: 18 God: SH: 0 Dex: 13 rFire + + . e - +0 short sword (vamp) rCold x . . (no shield) rNeg . . . g - +0 chain mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons e - a +0 vampiric short sword (weapon) Armour g - a +0 chain mail (worn) Scrolls b - a scroll of vulnerability {unknown} c - 4 scrolls of identify {unknown} d - a scroll of enchant armour {unknown} Potions f - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting + Level 2.9 Dodging + Level 2.1 Stealth * Level 3.3 Spellcasting * Level 3.3 Conjurations * Level 3.3 Hexes * Level 3.3 Summonings * Level 3.3 Necromancy * Level 3.3 Translocations * Level 3.3 Fire Magic * Level 3.3 Ice Magic * Level 3.3 Air Magic * Level 3.3 Earth Magic * Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 56% 1d6 100% 1 b - Static Discharge Conj/Air 28% 3-5/arc 100% 2 c - Swiftness Air 14% N/A 100% 3 d - Airstrike Air 7% 2d(1-17) 100% 4 e - Summon Small Mammal Summ 56% N/A 100% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The quokka bites you but does no damage. You barely miss the quokka. The quokka bites you but does no damage. You hit the quokka but do no damage. The quokka bites you but does no damage. You barely miss the quokka. The quokka bites you. The quokka barely misses you. You barely miss the quokka. The quokka bites you. You hit the quokka but do no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * You miss the quokka. The quokka bites you but does no damage. You completely miss the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the quokka. The quokka is heavily wounded. The quokka bites you but does no damage. x2 You barely miss the quokka. The quokka is heavily wounded. The quokka bites you but does no damage. You barely miss the quokka. The quokka is heavily wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the quokka. The quokka is severely wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * You barely miss the quokka. Your punch misses the quokka. The quokka is severely wounded. The quokka bites you but does no damage. You barely miss the quokka. The quokka is severely wounded. The quokka bites you but does no damage. x2 You barely miss the quokka. The quokka is severely wounded. The quokka bites you but does no damage. You hit the quokka but do no damage. The quokka is severely wounded. The quokka bites you. You die... ###.... .### #...# ..)....... ##.## #### #? #.# ###. #.# ... #.# #.. #.# #.. #.# .####..#####.# .........r@..# ......>####### #####.# #. . ## You could see a quokka. Vanquished Creatures 3 endoplasms (D:1) 2 hobgoblins (D:1) 5 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) 4 kobolds (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Driedwater the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | Driedwater set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 376 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 376 | D:1 | Learned a level 1 spell: Summon Small Mammal 509 | D:1 | HP: 1/25 [quokka (1)] 513 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_loops_ring, minmay_circled_x Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Fighting | | 0.1 Dodging | | 2.9 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Action || total ---------------------------++------- Melee: Short sword || 23 Cast: Shock || 42 Armour: Robe || 4 Chain mail || 36 Dodge: Dodged || 9