Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 9742998881232442422 5 Driedwater the Apothecary (level 1, 0/15 HPs) Began as a Djinni Necromancer on Jan 30, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (155 turns). Driedwater the Apothecary (Djinni Necromancer) Turns: 155, Time: 00:00:26 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 88% Gold: 13 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of positive energy Scrolls c - a scroll of enchant weapon {unknown} Potions d - a potion of invisibility {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 56% 1d6 4% 1 b - Vampiric Draining Necr 14% 2d7 12% 3 c - Animate Dead Necr 14% N/A 38% 4 d - Curse of Agony Necr 14% N/A 75% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There are monsters nearby! The jackal closely misses your bat skeleton. The jackal bites your bat skeleton. Your bat skeleton is destroyed! The jackal writhes in agony. You kill the jackal! The dead are walking! The jackal closely misses you. x2 The jackal misses you. The jackal closely misses you. The endoplasm writhes in agony. You kill the endoplasm! The jackal bites you. x2; The jackal barely misses you. Your jackal skeleton barely misses the jackal. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal barely misses you. The jackal closely misses you. Your jackal skeleton completely misses the jackal. The jackal bites you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal closely misses you. The jackal misses you. Your jackal skeleton closely misses the jackal. The jackal attacks as it pursues you! The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. Something bites your jackal skeleton. Your jackal skeleton closely misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Your jackal skeleton closely misses the jackal. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Your jackal skeleton bites the jackal but does no damage. The jackal attacks as it pursues you! The jackal bites you but does no damage. Your jackal skeleton bites the jackal but does no damage. The jackal bites you. You die... .........#.#~~PP~.###.... ........#.#~PP~~.# ##### #.......#.#~PP~..# #.......#.#~~≈~..# ......#.#≈~~...# ..#.#≈≈...♣# #.#.#≈~... #.#.# #@#.# ### #h#.##+## ...#h#.....# .####.#.#.....# ........#.....# .......Z......# ########..##### .........####.. ............... You could see 2 jackals and a friendly jackal skeleton. Vanquished Creatures 2 endoplasms (D:1) A jackal (D:1) A bat (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Driedwater the Djinni Necromancer began the quest for the | Orb. 0 | D:1 | Driedwater set off with the following spells memorised: | Necrotise, Vampiric Draining, Animate Dead, Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 155 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic, hellmonk_ecumenical_altar_arch_garden, minmay_hedge_maze Action || total ---------------------------++------- Cast: Necrotise || 11 Armour: Robe || 10 Dodge: Dodged || 15